Veldrid 4.1.1

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Direct3D 11, Vulkan, and OpenGL. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

There is a newer version of this package available.
See the version list below for details.
Install-Package Veldrid -Version 4.1.1
dotnet add package Veldrid --version 4.1.1
<PackageReference Include="Veldrid" Version="4.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Veldrid --version 4.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Veldrid, 4.1.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Veldrid as a Cake Addin
#addin nuget:?package=Veldrid&version=4.1.1

// Install Veldrid as a Cake Tool
#tool nuget:?package=Veldrid&version=4.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

NuGet packages (20)

Showing the top 5 NuGet packages that depend on Veldrid:

Package Downloads
ImageSharp integration for Veldrid. Provides functionality for loading GPU Textures with ImageSharp.
Helper classes for creating and managing application windows and user input.
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
Miscellaneous utility functions useful for Veldrid.
ImGui integration for Veldrid. Provides a simple interface for rendering and interacting with ImGui.NET.

GitHub repositories (8)

Showing the top 5 popular GitHub repositories that depend on Veldrid:

Repository Stars
A low-level, portable graphics library for .NET.
An ImGui wrapper for .NET.
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

Version History

Version Downloads Last updated
4.8.0 15,849 7/6/2020
4.7.0 59,534 8/26/2019
4.6.1 11,466 3/30/2019
4.6.0 487 3/28/2019
4.5.0 12,190 12/16/2018
4.4.0 13,118 8/16/2018
4.4.0-beta2 756 7/25/2018
4.4.0-beta1 887 6/25/2018
4.3.3 4,846 6/13/2018
4.3.2 746 6/13/2018
4.3.1 706 6/13/2018
4.3.0 853 6/11/2018
4.2.0 1,605 5/11/2018
4.2.0-beta1 754 4/15/2018
4.1.4 1,818 3/24/2018
4.1.3 799 3/19/2018
4.1.1 930 3/4/2018
4.1.0 848 2/25/2018
4.0.0 1,250 1/22/2018
4.0.0-beta2 767 1/2/2018
4.0.0-beta1 852 12/14/2017
Show less