returned for Tags:"Metal"
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
ImageSharp integration for Veldrid. Provides functionality for loading GPU Textures with ImageSharp.
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
NoesisGUI Apple Metal Render Context
High performance cross platform .NET math library
ImGui integration for Veldrid. Provides a simple interface for rendering and interacting with ImGui.NET.
Provides a camera component for vision-based augmented reality using Vuforia
Provides a set of mathematics and calculation-related helper classes, shared between the rest of assemblies
Provides classes and components for connecting multiple clients across the network.
Vulkan 1.0 implementation using Xamarin.Metal
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
Provides a service to translate HLSL to GLSL, ESSL, Metal and SPIR-V shader languages
Provides the integration of Bullet physics component in Wave Engine
Provides a wrapper for the BulletSharp physics component
Provides a service and set of components that provides Noesis GUI functionality
Provides common MSBuild targets to run in different platforms