62 packages returned for Tags:"Effect"

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Dynamic Particle System Framework for XNA. Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android). NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect... More information
Access the native instance at runtime from any Xamarin.Forms Control or Layout . Downcast the UIKit.UIView received from iOSAsync on iOS and the Android.Views.View received from AndroidAsync on Android to it's specific native instances and change them.