Custom control for your Xamarin.Forms project to customize the Keyboard Return button.
Ensure you call CustomEntryRenderer.Init() on each platform!
Built against Xamarin.Forms 2.5.0.280555
https://github.com/brminnick/EntryCustomReturnPlugin
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XFormsTouch: provides touch event notifications for Android and iOS via Xamarin.Forms Effect.
The code is copied from https://github.com/xamarin/xamarin-forms-samples/tree/master/Effects/TouchTrackingEffect and adapted to be used as a separate library.
Xamarin explains how it works at...
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AdvancedPhotoEffects contains many programmatic filters designed to edit photographic images. Similar to the filters in any modern photo manipulation application, the library contains filters such as GaussianBlurCommand, SharpenCommand, and commands to perform color correction.
AdvancedPhotoEffects contains many programmatic filters designed to edit photographic images. Similar to the filters in any modern photo manipulation application, the library contains filters such as GaussianBlurCommand, SharpenCommand, and commands to perform color correction.
Dynamic Particle System Framework for XNA.
Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android).
NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
Dynamic Particle System Framework for XNA assemblies compiled As Drawable Game Components.
Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android).
NuGet does not always install the proper DLL reference for each project type, so you may need to remove the...
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If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect...
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ScrollParallaxImageView extends ImageView, and provides parallax effects when it scrolls in the screen. It can be use in any view which can scroll its content, like ListView, RecyclerView, ScrollView, etc.
This PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
Another one helps you to make loading...
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Access the native instance at runtime from any Xamarin.Forms Control or Layout . Downcast the UIKit.UIView received from iOSAsync on iOS and the Android.Views.View received from AndroidAsync on Android to it's specific native instances and change them.
MonoGame.GlowEffect is a library to generate glow for Texture2D in MonoGame.
We also support Sprite Font.
We use a shader effect to process the glow effect.