BloomEffectRenderer 1.1.5

dotnet add package BloomEffectRenderer --version 1.1.5
NuGet\Install-Package BloomEffectRenderer -Version 1.1.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BloomEffectRenderer" Version="1.1.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BloomEffectRenderer --version 1.1.5
#r "nuget: BloomEffectRenderer, 1.1.5"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BloomEffectRenderer as a Cake Addin
#addin nuget:?package=BloomEffectRenderer&version=1.1.5

// Install BloomEffectRenderer as a Cake Tool
#tool nuget:?package=BloomEffectRenderer&version=1.1.5

If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.5 704 1/18/2020
1.1.4 535 1/17/2020
1.1.3 536 1/17/2020
1.1.2.1 1,016 1/27/2018
1.1.1 1,018 1/16/2018
1.1.0.6 1,108 1/15/2018
1.1.0.5 1,004 1/14/2018
1.1.0.4 1,077 1/8/2018
1.1.0.3 1,025 1/7/2018
1.1.0.2 1,035 1/7/2018
1.1.0.1 1,025 1/7/2018
1.1.0 1,014 1/7/2018