sdl2.nuget 2.29.2-prerelease

This is a prerelease version of sdl2.nuget.
There is a newer version of this package available.
See the version list below for details.
dotnet add package sdl2.nuget --version 2.29.2-prerelease
NuGet\Install-Package sdl2.nuget -Version 2.29.2-prerelease
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2.nuget" Version="2.29.2-prerelease" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2.nuget --version 2.29.2-prerelease
#r "nuget: sdl2.nuget, 2.29.2-prerelease"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2.nuget as a Cake Addin
#addin nuget:?package=sdl2.nuget&version=2.29.2-prerelease&prerelease

// Install sdl2.nuget as a Cake Tool
#tool nuget:?package=sdl2.nuget&version=2.29.2-prerelease&prerelease

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on sdl2.nuget:

Package Downloads
sdl2_ttf.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_image.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_mixer.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

sdl2_net.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:

Repository Stars
cspspemu/cspspemu
C# PSP Emulator (.NET Core 3.1)
Version Downloads Last updated
2.30.2 916 4/6/2024
2.30.1 307 4/6/2024
2.30.0 2,687 2/5/2024
2.29.2-prerelease 1,749 1/23/2024
2.28.5 14,089 11/11/2023
2.28.4 7,071 10/11/2023
2.28.3 4,096 9/4/2023
2.28.2 4,391 8/5/2023
2.28.1 4,485 7/1/2023
2.28.0 3,697 6/28/2023
2.26.5 5,211 4/9/2023
2.26.4 4,028 3/23/2023
2.26.3 4,765 2/22/2023
2.26.2 4,063 2/1/2023
2.26.1 27,528 12/6/2022
2.26.0 3,597 12/6/2022
2.24.2 4,648 11/8/2022
2.24.1 4,221 11/8/2022
2.24.0 4,231 11/8/2022
2.0.22 5,739 4/27/2022
2.0.20 53,545 1/16/2022
2.0.18 5,759 12/7/2021
2.0.16 8,533 8/19/2021
2.0.14 19,132 1/4/2021
2.0.12 11,317 4/6/2020
2.0.10 13,054 7/30/2019
2.0.9 15,830 11/9/2018
2.0.8.2 7,431 9/22/2018
2.0.8.1 6,328 9/20/2018
2.0.8 10,833 8/3/2018

This is a release candidate for 2.30.0

This release fixes audio distortion and a crash when blitting that was introduced in 2.29.1.

In addition to lots of bug fixes, here are the major changes in this release:

General:
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.

macOS:
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available

Xbox:
* Added the function SDL_GDKGetDefaultUser()