sdl2.nuget 2.28.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package sdl2.nuget --version 2.28.0
NuGet\Install-Package sdl2.nuget -Version 2.28.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2.nuget" Version="2.28.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2.nuget --version 2.28.0
#r "nuget: sdl2.nuget, 2.28.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2.nuget as a Cake Addin
#addin nuget:?package=sdl2.nuget&version=2.28.0

// Install sdl2.nuget as a Cake Tool
#tool nuget:?package=sdl2.nuget&version=2.28.0

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on sdl2.nuget:

Package Downloads
sdl2_ttf.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_image.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_mixer.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

sdl2_net.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:

Repository Stars
cspspemu/cspspemu
C# PSP Emulator (.NET Core 3.1)
Version Downloads Last updated
2.30.2 916 4/6/2024
2.30.1 307 4/6/2024
2.30.0 2,687 2/5/2024
2.29.2-prerelease 1,749 1/23/2024
2.28.5 14,089 11/11/2023
2.28.4 7,071 10/11/2023
2.28.3 4,096 9/4/2023
2.28.2 4,391 8/5/2023
2.28.1 4,485 7/1/2023
2.28.0 3,697 6/28/2023
2.26.5 5,211 4/9/2023
2.26.4 4,028 3/23/2023
2.26.3 4,765 2/22/2023
2.26.2 4,063 2/1/2023
2.26.1 27,528 12/6/2022
2.26.0 3,597 12/6/2022
2.24.2 4,648 11/8/2022
2.24.1 4,221 11/8/2022
2.24.0 4,231 11/8/2022
2.0.22 5,739 4/27/2022
2.0.20 53,545 1/16/2022
2.0.18 5,759 12/7/2021
2.0.16 8,533 8/19/2021
2.0.14 19,132 1/4/2021
2.0.12 11,317 4/6/2020
2.0.10 13,054 7/30/2019
2.0.9 15,830 11/9/2018
2.0.8.2 7,431 9/22/2018
2.0.8.1 6,328 9/20/2018
2.0.8 10,833 8/3/2018

Thanks to all the people who contributed code and feedback, SDL 2.28.0 is now available!

In addition to lots of bug fixes, here are the major changes in this release:

General:
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active

With this release, SDL 2.0 is entering maintenance mode. While we will continue to support the library and provide stable bug fix updates, the SDL team is focusing on SDL 3.0 and all new feature development will be happening there. We are simultaneously bringing up sdl2-compat so your existing SDL 2.0 applications can run on the SDL 3.0 runtime in the future.