Silk.NET.OpenAL 2.12.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.OpenAL --version 2.12.0                
NuGet\Install-Package Silk.NET.OpenAL -Version 2.12.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.OpenAL" Version="2.12.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.OpenAL --version 2.12.0                
#r "nuget: Silk.NET.OpenAL, 2.12.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.OpenAL as a Cake Addin
#addin nuget:?package=Silk.NET.OpenAL&version=2.12.0

// Install Silk.NET.OpenAL as a Cake Tool
#tool nuget:?package=Silk.NET.OpenAL&version=2.12.0                

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

This package contains bindings for the OpenAL audio API.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Dylan and Kai are accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on Silk.NET.OpenAL:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Silk.NET.OpenAL.Extensions.Enumeration

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenAL.Extensions.EXT

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenAL.Extensions.Soft

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.OpenAL:

Repository Stars
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Coloryr/ColorMC
全新的Minecraft PC启动器
Version Downloads Last updated
2.22.0 4,958 11/5/2024
2.21.0 28,514 4/23/2024
2.20.0 17,830 12/12/2023
2.19.0 2,769 11/14/2023
2.18.0 4,442 10/21/2023
2.17.1 17,173 4/9/2023
2.17.0 9,911 4/6/2023
2.16.0 24,380 8/2/2022
2.15.0 11,901 4/2/2022
2.14.0 2,428 3/15/2022
2.13.0 2,637 2/6/2022
2.12.0 6,152 1/7/2022
2.11.0 3,800 12/6/2021
2.10.1 1,442 11/10/2021
2.10.0 1,150 11/6/2021
2.9.0 1,984 10/5/2021
2.8.0 1,762 9/4/2021
2.7.0 1,476 8/9/2021
2.6.0 3,118 7/3/2021
2.5.0 2,640 6/8/2021
2.4.0 1,481 5/7/2021
2.3.0 1,278 4/3/2021
2.2.0 1,284 3/6/2021
2.1.0 1,294 2/16/2021
2.0.0 1,364 1/2/2021
2.0.0-preview5 539 12/29/2020
2.0.0-preview4 638 12/8/2020
2.0.0-preview3 656 11/17/2020
2.0.0-preview2 764 8/21/2020
2.0.0-preview 1,282 7/15/2020
1.9.0 1,354 12/4/2020
1.8.0 1,413 11/6/2020
1.7.0 1,394 10/2/2020
1.6.0 1,306 9/4/2020
1.5.0 1,321 8/7/2020
1.4.0 3,040 7/3/2020
1.3.0 1,735 6/5/2020
1.2.1 1,388 5/16/2020
1.2.0 1,436 5/1/2020
1.1.1 1,619 4/13/2020
1.1.0 1,439 4/5/2020
1.0.1 1,468 3/17/2020
1.0.0 1,636 3/6/2020
1.0.0-preview5 753 2/18/2020
1.0.0-preview4 688 2/8/2020
1.0.0-preview3 821 11/15/2019
1.0.0-preview2 584 8/10/2019
1.0.0-preview 603 8/4/2019

Silk.NET January 2022 Update
           
           - Add support for retrieving the clipboard text on IKeyboard (thanks @Beyley)
           - Add a constructor for customizing the ImGui configuration before ImGuiController applies its configuration (thanks @sampletext32)
           - Add Flags attributes to all bitmasks generated from C++ headers (i.e. DirectX), fixing warnings on usage
           - Update to latest OpenCL specifications
           - Update to Vulkan 1.2.203 (from 1.2.201, not 1.2.210 as the previous update indicated)
           - Fix input information being one or two frames behind due to running in DoUpdate instead of DoEvents
           - Fix BuildTools incorrectly defaulting to Cdecl instead of Winapi (fixes 32-bit issues)
           - Fix string marshalling not allocating enough memory for multibyte UTF8 strings
           - Fix a DivideByZeroException in PointToFramebuffer thrown in some circumstances
           - Fix SymbolLoadingExceptions on usage of GetStringList functions in OpenAL