Silk.NET.OpenAL
2.12.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.OpenAL --version 2.12.0
NuGet\Install-Package Silk.NET.OpenAL -Version 2.12.0
<PackageReference Include="Silk.NET.OpenAL" Version="2.12.0" />
paket add Silk.NET.OpenAL --version 2.12.0
#r "nuget: Silk.NET.OpenAL, 2.12.0"
// Install Silk.NET.OpenAL as a Cake Addin #addin nuget:?package=Silk.NET.OpenAL&version=2.12.0 // Install Silk.NET.OpenAL as a Cake Tool #tool nuget:?package=Silk.NET.OpenAL&version=2.12.0
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
About This Package
This package contains bindings for the OpenAL audio API.
Features
Performance
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
Up-to-date
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.
High-level utilities
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Good-to-go
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Funding
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Dylan and Kai are accepting GitHub Sponsorships.
Further resources
- Several examples can be found in the examples folder
- Come chat with us on Discord!
Licensing and governance
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.12.0)
- System.Buffers (>= 4.5.1)
- System.Numerics.Vectors (>= 4.5.0)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.12.0)
- System.Buffers (>= 4.5.1)
- System.Numerics.Vectors (>= 4.5.0)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.12.0)
- System.Buffers (>= 4.5.1)
- System.Numerics.Vectors (>= 4.5.0)
-
net5.0
- Silk.NET.Core (>= 2.12.0)
- System.Buffers (>= 4.5.1)
- System.Numerics.Vectors (>= 4.5.0)
NuGet packages (15)
Showing the top 5 NuGet packages that depend on Silk.NET.OpenAL:
Package | Downloads |
---|---|
Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
|
Silk.NET.OpenAL.Extensions.Enumeration
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.OpenAL.Extensions.EXT
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.OpenAL.Extensions.Soft
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.OpenAL:
Repository | Stars |
---|---|
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
|
|
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
|
|
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
|
|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
|
Coloryr/ColorMC
全新的Minecraft PC启动器
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 4,958 | 11/5/2024 |
2.21.0 | 28,514 | 4/23/2024 |
2.20.0 | 17,830 | 12/12/2023 |
2.19.0 | 2,769 | 11/14/2023 |
2.18.0 | 4,442 | 10/21/2023 |
2.17.1 | 17,173 | 4/9/2023 |
2.17.0 | 9,911 | 4/6/2023 |
2.16.0 | 24,380 | 8/2/2022 |
2.15.0 | 11,901 | 4/2/2022 |
2.14.0 | 2,428 | 3/15/2022 |
2.13.0 | 2,637 | 2/6/2022 |
2.12.0 | 6,152 | 1/7/2022 |
2.11.0 | 3,800 | 12/6/2021 |
2.10.1 | 1,442 | 11/10/2021 |
2.10.0 | 1,150 | 11/6/2021 |
2.9.0 | 1,984 | 10/5/2021 |
2.8.0 | 1,762 | 9/4/2021 |
2.7.0 | 1,476 | 8/9/2021 |
2.6.0 | 3,118 | 7/3/2021 |
2.5.0 | 2,640 | 6/8/2021 |
2.4.0 | 1,481 | 5/7/2021 |
2.3.0 | 1,278 | 4/3/2021 |
2.2.0 | 1,284 | 3/6/2021 |
2.1.0 | 1,294 | 2/16/2021 |
2.0.0 | 1,364 | 1/2/2021 |
2.0.0-preview5 | 539 | 12/29/2020 |
2.0.0-preview4 | 638 | 12/8/2020 |
2.0.0-preview3 | 656 | 11/17/2020 |
2.0.0-preview2 | 764 | 8/21/2020 |
2.0.0-preview | 1,282 | 7/15/2020 |
1.9.0 | 1,354 | 12/4/2020 |
1.8.0 | 1,413 | 11/6/2020 |
1.7.0 | 1,394 | 10/2/2020 |
1.6.0 | 1,306 | 9/4/2020 |
1.5.0 | 1,321 | 8/7/2020 |
1.4.0 | 3,040 | 7/3/2020 |
1.3.0 | 1,735 | 6/5/2020 |
1.2.1 | 1,388 | 5/16/2020 |
1.2.0 | 1,436 | 5/1/2020 |
1.1.1 | 1,619 | 4/13/2020 |
1.1.0 | 1,439 | 4/5/2020 |
1.0.1 | 1,468 | 3/17/2020 |
1.0.0 | 1,636 | 3/6/2020 |
1.0.0-preview5 | 753 | 2/18/2020 |
1.0.0-preview4 | 688 | 2/8/2020 |
1.0.0-preview3 | 821 | 11/15/2019 |
1.0.0-preview2 | 584 | 8/10/2019 |
1.0.0-preview | 603 | 8/4/2019 |
Silk.NET January 2022 Update
- Add support for retrieving the clipboard text on IKeyboard (thanks @Beyley)
- Add a constructor for customizing the ImGui configuration before ImGuiController applies its configuration (thanks @sampletext32)
- Add Flags attributes to all bitmasks generated from C++ headers (i.e. DirectX), fixing warnings on usage
- Update to latest OpenCL specifications
- Update to Vulkan 1.2.203 (from 1.2.201, not 1.2.210 as the previous update indicated)
- Fix input information being one or two frames behind due to running in DoUpdate instead of DoEvents
- Fix BuildTools incorrectly defaulting to Cdecl instead of Winapi (fixes 32-bit issues)
- Fix string marshalling not allocating enough memory for multibyte UTF8 strings
- Fix a DivideByZeroException in PointToFramebuffer thrown in some circumstances
- Fix SymbolLoadingExceptions on usage of GetStringList functions in OpenAL