Redistributable components for package 'nupengl.core'. This package should only be installed as a dependency.
(This is not the package you are looking for).
This library adds the various libraries to your project
that are required to build OpenGL applications on both the x86 and x64
architectures. Includes FreeGLUT, GLFW and GLEW.
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop.
GLFW is written in C and has native support for Windows, OS X and many Unix-like...
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Arqan is a class library contains bindings for OpenGL methods, enums and constants ranging from OpenGL1.0 to openGL4.4. On top of that this library provides bindings for GLFW methods, enums and constants. All the methods are pInvoked and seperated per OpenGL version. So for example, to call glBegin...
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Arqanore is a 2D OpenGL framework used to make video games for Linux desktop and Windows desktop. It is built on top of my other library, Arqan, and therefore makes use of the GLFW window and input system. Please makee sure you install all required dependencies!! Read the readme in the repo for more...
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Arqan is a class library contains bindings for OpenGL methods, enums and constants ranging from OpenGL1.0 to openGL4.4. On top of that this library provides bindings for GLFW methods, enums and constants. All the methods are pInvoked and seperated per OpenGL version. So for example, to call glBegin...
More information
Arqan is a class library contains bindings for OpenGL methods, enums and constants ranging from OpenGL1.0 to openGL4.4. On top of that this library provides bindings for GLFW methods, enums and constants. All the methods are pInvoked and seperated per OpenGL version. So for example, to call glBegin...
More information
Arqan is a class library contains bindings for OpenGL methods, enums and constants ranging from OpenGL1.0 to openGL4.4. On top of that this library provides bindings for GLFW methods, enums and constants. All the methods are pInvoked and seperated per OpenGL version. So for example, to call glBegin...
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Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.