StateMachine
by:
Psilo
- 8,206 total downloads
- last updated 2/5/2020
- Latest version: 1.2.4
This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games.
Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
You describe your FSM using a nice and well...
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