StateMachine 1.2.4

NuGet\Install-Package StateMachine -Version 1.2.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
dotnet add package StateMachine --version 1.2.4
<PackageReference Include="StateMachine" Version="1.2.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add StateMachine --version 1.2.4
#r "nuget: StateMachine, 1.2.4"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install StateMachine as a Cake Addin
#addin nuget:?package=StateMachine&version=1.2.4

// Install StateMachine as a Cake Tool
#tool nuget:?package=StateMachine&version=1.2.4

This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games.
 Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
 You describe your FSM using a nice and well documented DSL (Domain Specific Language).

     This replaces the code we usually had for keyboard-input (run-left-right-duck-jump), clicked buttons on the GUI (idle-over-down-refreshing), tower-states (idle-aiming-firing-reloading) or for the connection procedure when setting up peer2peer connections in our games....

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.2.4 2,811 2/5/2020
1.2.0.1 1,191 2/13/2018
1.1.3.1 994 1/27/2018
1.1.2.1 1,023 1/19/2018
1.1.1.3 1,129 9/20/2017
1.1.1.2 912 9/9/2017
1.1.0.6 1,019 9/3/2017