Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.
A tutorial with full source code about how to create...
Simple library for processing Sparrow-formatted and SpriteSheetPacker-formatted atlases. Called "AdobeNecromancer" because it was originally made to parse the Sparrow atlases generated by Adobe Animate, and raising the dead is a form of animation.
Atlas is a small library that provides viewmodel-first navigation, event-based automatic page-caching, navigation-stack saving, and some other useful services (multi-arg messaging service, page-dialog service).