See the version list below for details.
Install-Package StateMachine -Version 220.127.116.11
dotnet add package StateMachine --version 18.104.22.168
<PackageReference Include="StateMachine" Version="22.214.171.124" />
paket add StateMachine --version 126.96.36.199
#r "nuget: StateMachine, 188.8.131.52"
// Install StateMachine as a Cake Addin #addin nuget:?package=StateMachine&version=184.108.40.206 // Install StateMachine as a Cake Tool #tool nuget:?package=StateMachine&version=220.127.116.11
This project implements a Finite-State-Machine (FSM) designed to be used in games.
Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
You describe your FSM using a nice and well documented DSL (Domain Specific Language).
This replaces the code we usually had for keyboard-input (run-left-right-duck-jump), clicked buttons on the GUI (idle-over-down-refreshing), tower-states (idle-aiming-firing-reloading) or for the connection procedure when setting up peer2peer connections in our games....
This package has no dependencies.
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.