SadConsole.Host.SFML
10.4.1-debug
See the version list below for details.
dotnet add package SadConsole.Host.SFML --version 10.4.1-debug
NuGet\Install-Package SadConsole.Host.SFML -Version 10.4.1-debug
<PackageReference Include="SadConsole.Host.SFML" Version="10.4.1-debug" />
<PackageVersion Include="SadConsole.Host.SFML" Version="10.4.1-debug" />
<PackageReference Include="SadConsole.Host.SFML" />
paket add SadConsole.Host.SFML --version 10.4.1-debug
#r "nuget: SadConsole.Host.SFML, 10.4.1-debug"
#:package SadConsole.Host.SFML@10.4.1-debug
#addin nuget:?package=SadConsole.Host.SFML&version=10.4.1-debug&prerelease
#tool nuget:?package=SadConsole.Host.SFML&version=10.4.1-debug&prerelease

SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
This is the host library for SFML.NET.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- SadConsole (>= 10.4.1-debug)
- SFML.Net (>= 2.5.1)
- TheSadRogue.Primitives.SFML (>= 1.1.0)
-
net7.0
- SadConsole (>= 10.4.1-debug)
- SFML.Net (>= 2.5.1)
- TheSadRogue.Primitives.SFML (>= 1.1.0)
-
net8.0
- SadConsole (>= 10.4.1-debug)
- SFML.Net (>= 2.5.1)
- TheSadRogue.Primitives.SFML (>= 1.1.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.SFML:
| Repository | Stars |
|---|---|
|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
|
| Version | Downloads | Last Updated |
|---|---|---|
| 10.7.0 | 136 | 11/15/2025 |
| 10.7.0-debug | 130 | 11/15/2025 |
| 10.6.0 | 224 | 8/9/2025 |
| 10.6.0-debug | 134 | 8/9/2025 |
| 10.5.0 | 430 | 12/7/2024 |
| 10.5.0-debug | 154 | 12/7/2024 |
| 10.4.1 | 311 | 6/13/2024 |
| 10.4.1-debug | 171 | 6/13/2024 |
| 10.4.0 | 268 | 3/31/2024 |
| 10.4.0-debug | 201 | 3/31/2024 |
| 10.0.3 | 301 | 3/14/2024 |
| 10.0.3-debug | 218 | 3/14/2024 |
| 10.0.0 | 507 | 10/29/2023 |
| 10.0.0-debug | 211 | 10/29/2023 |
| 10.0.0-beta3-debug | 238 | 10/14/2023 |
| 10.0.0-beta3 | 242 | 10/14/2023 |
| 10.0.0-beta2-debug | 247 | 10/11/2023 |
| 10.0.0-beta2 | 225 | 10/11/2023 |
| 10.0.0-beta1-debug | 272 | 10/11/2023 |
| 10.0.0-beta1 | 254 | 10/11/2023 |
| 10.0.0-alpha4-debug | 301 | 8/26/2023 |
| 10.0.0-alpha4 | 283 | 8/26/2023 |
| 10.0.0-alpha3-debug | 273 | 8/26/2023 |
| 10.0.0-alpha3 | 282 | 8/26/2023 |
| 10.0.0-alpha2-debug | 310 | 6/18/2023 |
| 10.0.0-alpha2 | 284 | 6/18/2023 |
| 10.0.0-alpha1-debug | 293 | 6/4/2023 |
| 9.2.1 | 1,061 | 1/5/2022 |
| 9.2.0 | 479 | 12/31/2021 |
| 9.2.0-debug | 371 | 12/31/2021 |
| 9.1.1 | 1,081 | 8/7/2021 |
| 9.1.1-debug | 429 | 8/7/2021 |
| 9.1.0 | 586 | 7/6/2021 |
| 9.1.0-debug | 406 | 7/6/2021 |
| 9.0.1 | 709 | 6/6/2021 |
| 9.0.1-debug | 511 | 6/6/2021 |
| 9.0.0 | 634 | 6/6/2021 |
| 9.0.0-debug | 524 | 6/6/2021 |
| 9.0.0-beta4 | 474 | 1/15/2021 |
| 9.0.0-beta3 | 619 | 12/19/2020 |
| 9.0.0-beta2 | 487 | 10/9/2020 |
| 9.0.0-beta1 | 607 | 8/1/2020 |
| 9.0.0-alpha9 | 674 | 7/25/2020 |
| 9.0.0-alpha8 | 492 | 7/13/2020 |
| 9.0.0-alpha7 | 551 | 7/11/2020 |
| 9.0.0-alpha6 | 668 | 5/28/2020 |
| 9.0.0-alpha5 | 533 | 5/26/2020 |
| 9.0.0-alpha3 | 537 | 5/1/2020 |
| 9.0.0-alpha2 | 557 | 1/28/2020 |
| 9.0.0-alpha1 | 649 | 1/26/2020 |
Cursor rendering has changed to draw on the hosting surface. Previously it was rendered on top as an entire separate process.