SadConsole.Host.MonoGame
9.0.0-alpha7
A graphics hosting library for SadConsole. Targets MonoGame and .NET Standard 2.1.
This is a prerelease version of SadConsole.Host.MonoGame.
There is a newer prerelease version of this package available.
See the version list below for details.
See the version list below for details.
Install-Package SadConsole.Host.MonoGame -Version 9.0.0-alpha7
dotnet add package SadConsole.Host.MonoGame --version 9.0.0-alpha7
<PackageReference Include="SadConsole.Host.MonoGame" Version="9.0.0-alpha7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole.Host.MonoGame --version 9.0.0-alpha7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: SadConsole.Host.MonoGame, 9.0.0-alpha7"
For F# scripts that support #r syntax, copy this into the source code to reference the package.
- Various
ControlHost
control management bugs fixed (thanks coldwarrl). - Rendering of Fonts improved.
- Start of
Font
system overhaul. - Fixed bug
DrawString
instruction with cursors. - Improved
ITexture
from GameHosts. Has more methods likeGet/SetPixel
andToSurface
. - Improved
Cursor
usability. - Draw method on objects changed to Render to communicate intent.
- LayeredScreenSurface completely rewritten.
- Hosts now use strings to define renderers and allow you to redefine them in the host.
- Surface now have a TintBeforeDrawCall which when false tints the screen draw call to allow transparent surfaces.
- Various
ControlHost
control management bugs fixed (thanks coldwarrl). - Rendering of Fonts improved.
- Start of
Font
system overhaul. - Fixed bug
DrawString
instruction with cursors. - Improved
ITexture
from GameHosts. Has more methods likeGet/SetPixel
andToSurface
. - Improved
Cursor
usability. - Draw method on objects changed to Render to communicate intent.
- LayeredScreenSurface completely rewritten.
- Hosts now use strings to define renderers and allow you to redefine them in the host.
- Surface now have a TintBeforeDrawCall which when false tints the screen draw call to allow transparent surfaces.
Dependencies
-
.NETCoreApp 3.1
- MonoGame.Framework.DesktopGL (>= 3.8.0.1375-develop)
- SadConsole (>= 9.0.0-alpha7)
- TheSadRogue.Primitives (>= 1.0.0-alpha4-debug)
- TheSadRogue.Primitives.MonoGame (>= 1.0.0-alpha2-debug)
-
.NETStandard 2.1
- MonoGame.Framework.DesktopGL (>= 3.8.0.1375-develop)
- SadConsole (>= 9.0.0-alpha7)
- TheSadRogue.Primitives (>= 1.0.0-alpha4-debug)
- TheSadRogue.Primitives.MonoGame (>= 1.0.0-alpha2-debug)
Used By
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version History
Version | Downloads | Last updated |
---|---|---|
9.0.0-beta4 | 44 | 1/15/2021 |
9.0.0-beta3 | 128 | 12/19/2020 |
9.0.0-beta2 | 72 | 10/9/2020 |
9.0.0-beta1 | 154 | 8/1/2020 |
9.0.0-alpha9 | 224 | 7/25/2020 |
9.0.0-alpha8 | 102 | 7/13/2020 |
9.0.0-alpha7 | 90 | 7/11/2020 |
9.0.0-alpha6 | 205 | 5/28/2020 |
9.0.0-alpha5 | 134 | 5/26/2020 |
9.0.0-alpha3 | 121 | 5/1/2020 |
9.0.0-alpha2 | 145 | 1/28/2020 |
9.0.0-alpha1 | 249 | 1/26/2020 |