OpenTK.Core 4.5.0

Holds core functionality used by other OpenTK packages.

There is a newer version of this package available.
See the version list below for details.
Install-Package OpenTK.Core -Version 4.5.0
dotnet add package OpenTK.Core --version 4.5.0
<PackageReference Include="OpenTK.Core" Version="4.5.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Core --version 4.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenTK.Core, 4.5.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Core as a Cake Addin
#addin nuget:?package=OpenTK.Core&version=4.5.0

// Install OpenTK.Core as a Cake Tool
#tool nuget:?package=OpenTK.Core&version=4.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

API: Introduced `GameWindow.UpdateTime` to match `GameWindow.RenderTime`. (@NogginBops)
API: Added GLFW functions for getting platform dependent opengl context pointers. (@NogginBops)
FIX: `GameWindow.RenderTime` now gets updated correctly. (@NogginBops)
FIX: Actually assign `APIVersion` property in `NativeWindow`. (@BroMandarin)
FIX: The `MouseWheelEventArgs` in `OnMouseWheel` now correctly returns a delta instead of an accumulated offset. (@GeorchW)
FIX: Some overloads for `AL.DeleteSources` where calling `alDeleteBuffers` instead of `alDeleteSources`. (@NogginBops)


This package has no dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on OpenTK.Core:

Package Downloads
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: Sample projects that accompany the tutorial can be found here: We have a very active discord server, if you need help, want to help, or are just curious, come join us!
OpenGl and OpenGlEs bindings for dotnet from the Khronos openGL c library.
OpenAL bindings for dotnet from the Khronos openAL c library.
GLFW bindings for c# from the cpp GLFW library.
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
5.0.0-pre.6 420 6/16/2021
5.0.0-pre.5 227 5/29/2021
5.0.0-pre.4 185 5/22/2021
5.0.0-pre.3 697 3/10/2021
5.0.0-pre.2 119 3/9/2021
5.0.0-pre.1 310 3/8/2021
4.6.4 5,912 5/28/2021
4.6.3 6,779 3/27/2021
4.6.2 1,406 3/19/2021
4.6.1 580 3/19/2021
4.6.0 440 3/18/2021
4.5.0 15,395 2/14/2021
4.4.0 8,086 12/16/2020
4.3.0 4,748 11/21/2020
4.2.0 1,778 11/12/2020
4.1.0 1,443 11/6/2020
4.0.6 2,585 10/18/2020
4.0.5 413 10/18/2020
4.0.4 406 10/17/2020
4.0.3 678 10/14/2020
4.0.2 1,731 10/11/2020
4.0.1 1,358 10/6/2020
4.0.0 2,264 10/2/2020
4.0.0-pre9.10 222 10/1/2020
4.0.0-pre9.9 167 9/30/2020
4.0.0-pre9.8 157 9/29/2020
4.0.0-pre9.7 602 9/20/2020
4.0.0-pre9.6 323 9/14/2020
4.0.0-pre9.5 146 9/14/2020
4.0.0-pre9.4 627 8/30/2020
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