OpenAL bindings for dotnet from the Khronos openAL c library.
See the version list below for details.
Install-Package OpenTK.OpenAL -Version 4.6.4
dotnet add package OpenTK.OpenAL --version 4.6.4
<PackageReference Include="OpenTK.OpenAL" Version="4.6.4" />
paket add OpenTK.OpenAL --version 4.6.4
#r "nuget: OpenTK.OpenAL, 4.6.4"
// Install OpenTK.OpenAL as a Cake Addin #addin nuget:?package=OpenTK.OpenAL&version=4.6.4 // Install OpenTK.OpenAL as a Cake Tool #tool nuget:?package=OpenTK.OpenAL&version=4.6.4
FIX: Made it so that the singular check in `Matrix4.Invert` is the same between platforms.
In particular this fixes an issue where the singular check was too aggressive in the SSE3 path. (@NogginBops)
FIX: Made checking for OpenAL extensions not crash if the extension wasn't present. (@NogginBops)
FIX: Fix to the rewriter to not generate invalid IL on some GLES functions. (@NogginBops)
Updated CONTRIBUTING.md to not contain broken links. (@asears)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on OpenTK.OpenAL:
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on OpenTK.OpenAL:
Experimental Nintendo Switch Emulator written in C#