OpenTK.Core 4.6.5

There is a newer version of this package available.
See the version list below for details.
Install-Package OpenTK.Core -Version 4.6.5
dotnet add package OpenTK.Core --version 4.6.5
<PackageReference Include="OpenTK.Core" Version="4.6.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Core --version 4.6.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenTK.Core, 4.6.5"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Core as a Cake Addin
#addin nuget:?package=OpenTK.Core&version=4.6.5

// Install OpenTK.Core as a Cake Tool
#tool nuget:?package=OpenTK.Core&version=4.6.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Holds core functionality used by other OpenTK packages.

This package has no dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on OpenTK.Core:

Package Downloads

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: Sample projects that accompany the tutorial can be found here: We have a very active discord server, if you need help, want to help, or are just curious, come join us!


OpenGl and OpenGlEs bindings for dotnet from the Khronos openGL c library.


OpenAL bindings for dotnet from the Khronos openAL c library.


GLFW bindings for c# from the cpp GLFW library.


An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.6 1,501 6/16/2021
5.0.0-pre.5 252 5/29/2021
5.0.0-pre.4 219 5/22/2021
5.0.0-pre.3 703 3/10/2021
5.0.0-pre.2 122 3/9/2021
5.0.0-pre.1 345 3/8/2021
4.6.7 3,722 9/13/2021
4.6.6 197 9/13/2021
4.6.5 168 9/13/2021
4.6.4 11,272 5/28/2021
4.6.3 7,941 3/27/2021
4.6.2 1,531 3/19/2021
4.6.1 767 3/19/2021
4.6.0 646 3/18/2021
4.5.0 28,024 2/14/2021
4.4.0 9,572 12/16/2020
4.3.0 6,352 11/21/2020
4.2.0 1,964 11/12/2020
4.1.0 1,598 11/6/2020
4.0.6 2,814 10/18/2020
4.0.5 476 10/18/2020
4.0.4 475 10/17/2020
4.0.3 750 10/14/2020
4.0.2 1,943 10/11/2020
4.0.1 1,735 10/6/2020
4.0.0 2,633 10/2/2020
4.0.0-pre9.10 230 10/1/2020
4.0.0-pre9.9 178 9/30/2020
4.0.0-pre9.8 162 9/29/2020
4.0.0-pre9.7 607 9/20/2020
4.0.0-pre9.6 330 9/14/2020
4.0.0-pre9.5 148 9/14/2020
4.0.0-pre9.4 676 8/30/2020

API: Added settings in `NativeWindowSettings` for controlling backbuffer parameters such as `DepthBits` and `StencilBits`. (@deccer)
API: Added `SwapInterval` to `IGraphicsContext` and moved `VSync` property from `GameWindow` to `NativeWindow` to allow for more control over vsync. (@softwareantics)
Updated GLFW to 3.3.4. (@NogginBops)
FIX: Fixed `Box2i.Center` and `Box3i.Center` returning wrong values. (@NogginBops, thanks @g7ChoGXh for the bug report)
FIX: Implemented proper disposing of `NativeWindow`. (@NogginBops, thanks @xiejiang2014 for the bug report)
FIX: Fixed calling conventions on glfw callbacks in 32-bit builds. (@NogginBops)