MonoGame.Framework.Portable 3.7.1.189

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides the bait-and-switch PCL build of MonoGame Framework.

Install-Package MonoGame.Framework.Portable -Version 3.7.1.189
dotnet add package MonoGame.Framework.Portable --version 3.7.1.189
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.Portable --version 3.7.1.189
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.Framework.Portable, 3.7.1.189"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.Portable as a Cake Addin
#addin nuget:?package=MonoGame.Framework.Portable&version=3.7.1.189

// Install MonoGame.Framework.Portable as a Cake Tool
#tool nuget:?package=MonoGame.Framework.Portable&version=3.7.1.189
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Dependencies

This package has no dependencies.

NuGet packages (32)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.Portable:

Package Downloads
MonoGame.Framework.Content.Pipeline.Portable
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.
BloomEffectRenderer
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
NeutrinoParticles.MonoGame
MonoGame extension for NeutrinoParticles.
Transform
Commit : 945bb20964d337465fb898138516bc8e33ce5795, 11/9/2017 8:28:55 PM +01:00
SpriterDotNet.MonoGame
SpriterDotNet MonoGame implementation.

GitHub repositories (15)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Portable:

Repository Stars
xamarin/monodroid-samples
A collection of Xamarin.Android sample projects.
xamarin/ios-samples
Xamarin.iOS sample apps
prime31/Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
riperiperi/FreeSO
Re-implementation of The Sims Online.

Version History

Version Downloads Last updated
3.7.1.189 22,211 12/8/2018
3.7.0.1708 7,020 9/23/2018
3.7.0.1681-develop 688 8/6/2018
3.6.0.1625 26,333 3/1/2017
3.2.99.1-Beta 20,544 2/20/2015
3.2.99-beta 831 2/1/2015