AdamsLair.Duality.Editor.Plugins.CamView 2.3.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 2.3.0                
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 2.3.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="2.3.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 2.3.0                
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 2.3.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.3.0

// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.3.0                

A basic Camera View editor module.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 517 6/12/2020
4.0.0-alpha1 423 6/12/2020
4.0.0-alpha0 373 6/12/2020
3.0.4 6,368 10/4/2019
3.0.3 646 10/4/2019
3.0.2 1,136 7/28/2019
3.0.1 1,186 5/4/2019
3.0.0 1,816 12/7/2018
2.6.8 2,355 6/7/2018
2.6.7 1,064 6/3/2018
2.6.6 1,361 4/24/2018
2.6.5 1,470 3/15/2018
2.6.4 1,293 2/19/2018
2.6.3 1,227 1/27/2018
2.6.2 1,367 1/6/2018
2.6.1 1,680 10/26/2017
2.6.0 1,838 8/22/2017
2.5.1 1,824 6/25/2017
2.5.0 1,213 6/17/2017
2.4.5 1,162 6/11/2017
2.4.4 1,287 5/25/2017
2.4.3 1,274 5/9/2017
2.4.2 1,163 5/3/2017
2.4.1 1,300 4/14/2017
2.4.0 1,098 4/14/2017
2.3.9 1,338 3/25/2017
2.3.8 2,597 11/13/2016
2.3.7 1,309 10/27/2016
2.3.6 1,390 10/3/2016
2.3.5 1,524 9/25/2016
2.3.4 1,501 8/30/2016
2.3.3 1,192 8/27/2016
2.3.2 1,135 8/27/2016
2.3.1 1,528 7/24/2016
2.3.0 1,630 6/7/2016
2.2.7 1,401 5/16/2016
2.2.6 1,505 4/19/2016
2.2.5 1,433 4/1/2016
2.2.4 1,406 3/19/2016
2.2.3 1,706 2/18/2016
2.2.2 1,379 2/7/2016
2.2.1 1,302 1/31/2016
2.2.0 1,585 1/16/2016
2.1.1 1,915 12/5/2015
2.1.0 1,546 11/28/2015
2.0.3 1,470 11/10/2015
2.0.2 1,281 11/10/2015
2.0.1 1,459 11/1/2015
2.0.0 1,393 10/19/2015
1.0.10 4,277 2/28/2015
1.0.9 1,309 2/28/2015
1.0.8 1,737 2/24/2015
1.0.7 1,509 2/6/2015
1.0.6 1,336 2/6/2015
1.0.5 1,327 2/2/2015
1.0.4 1,494 1/16/2015
1.0.3 2,249 11/3/2014
1.0.2 1,579 9/30/2014
1.0.1 1,639 8/18/2014
1.0.0 1,558 7/25/2014

RigidBody ChainShape Editor Support, Refactored ObjectEditor, SceneEditor Maintenance
#ADD: It is now possible to edit ChainShapes in the RigidBodyEditor.
#CHANGE: Cleaned up and clarified some old code.
#CHANGE: ObjectEditor no longer uses public nested classes. Moved and renamed them accordingly.
#CHANGE: Applied "one file per class" rule to selection wrapper objects of the SceneEditor.
#CHANGE: Applied "one file per class" rule to selection wrapper objects of the RigidBodyEditor.
#CHANGE: Extracted the creation of collision geometry from the RigidBodyEditor CamViewState and introduced them as separate editor tool classes. New tools can now be added easily and modifying existing tools does not require knowledge of the entire RigidBodyEditor.
#CHANGE: Moved RigidBodyEditor related files into the new RigidBodyEditor folder.
#CHANGE: Moved the shape index text so it can actually be read beside the selection marker.
#CHANGE: Tweaked depth offsets, so selection markers are rendered over rigidbody shape outlines.
#ADD: Added ChainShape rendering support to the RigidBody shape CamView rendering overlay.
#CHANGE: Slightly improved selection rendering by fixing Z offsets and selection marker colors.