AdamsLair.Duality.Editor.Plugins.CamView
1.0.8
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 1.0.8
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 1.0.8
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="1.0.8" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 1.0.8
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 1.0.8"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin #addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=1.0.8 // Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool #tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=1.0.8
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
A basic Camera View editor module.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
- AdamsLair.Duality (>= 1.5.9)
- AdamsLair.Duality.Editor (>= 1.3.5)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:
Repository | Stars |
---|---|
AdamsLair/duality
a 2D Game Development Framework
|
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 517 | 6/12/2020 |
4.0.0-alpha1 | 423 | 6/12/2020 |
4.0.0-alpha0 | 373 | 6/12/2020 |
3.0.4 | 6,368 | 10/4/2019 |
3.0.3 | 646 | 10/4/2019 |
3.0.2 | 1,136 | 7/28/2019 |
3.0.1 | 1,186 | 5/4/2019 |
3.0.0 | 1,816 | 12/7/2018 |
2.6.8 | 2,355 | 6/7/2018 |
2.6.7 | 1,064 | 6/3/2018 |
2.6.6 | 1,361 | 4/24/2018 |
2.6.5 | 1,470 | 3/15/2018 |
2.6.4 | 1,293 | 2/19/2018 |
2.6.3 | 1,227 | 1/27/2018 |
2.6.2 | 1,367 | 1/6/2018 |
2.6.1 | 1,680 | 10/26/2017 |
2.6.0 | 1,838 | 8/22/2017 |
2.5.1 | 1,824 | 6/25/2017 |
2.5.0 | 1,213 | 6/17/2017 |
2.4.5 | 1,162 | 6/11/2017 |
2.4.4 | 1,287 | 5/25/2017 |
2.4.3 | 1,274 | 5/9/2017 |
2.4.2 | 1,163 | 5/3/2017 |
2.4.1 | 1,300 | 4/14/2017 |
2.4.0 | 1,098 | 4/14/2017 |
2.3.9 | 1,338 | 3/25/2017 |
2.3.8 | 2,597 | 11/13/2016 |
2.3.7 | 1,309 | 10/27/2016 |
2.3.6 | 1,390 | 10/3/2016 |
2.3.5 | 1,524 | 9/25/2016 |
2.3.4 | 1,501 | 8/30/2016 |
2.3.3 | 1,192 | 8/27/2016 |
2.3.2 | 1,135 | 8/27/2016 |
2.3.1 | 1,528 | 7/24/2016 |
2.3.0 | 1,630 | 6/7/2016 |
2.2.7 | 1,401 | 5/16/2016 |
2.2.6 | 1,505 | 4/19/2016 |
2.2.5 | 1,433 | 4/1/2016 |
2.2.4 | 1,406 | 3/19/2016 |
2.2.3 | 1,706 | 2/18/2016 |
2.2.2 | 1,379 | 2/7/2016 |
2.2.1 | 1,302 | 1/31/2016 |
2.2.0 | 1,585 | 1/16/2016 |
2.1.1 | 1,915 | 12/5/2015 |
2.1.0 | 1,546 | 11/28/2015 |
2.0.3 | 1,470 | 11/10/2015 |
2.0.2 | 1,281 | 11/10/2015 |
2.0.1 | 1,459 | 11/1/2015 |
2.0.0 | 1,393 | 10/19/2015 |
1.0.10 | 4,277 | 2/28/2015 |
1.0.9 | 1,309 | 2/28/2015 |
1.0.8 | 1,737 | 2/24/2015 |
1.0.7 | 1,509 | 2/6/2015 |
1.0.6 | 1,336 | 2/6/2015 |
1.0.5 | 1,327 | 2/2/2015 |
1.0.4 | 1,494 | 1/16/2015 |
1.0.3 | 2,249 | 11/3/2014 |
1.0.2 | 1,579 | 9/30/2014 |
1.0.1 | 1,639 | 8/18/2014 |
1.0.0 | 1,558 | 7/25/2014 |
CamView SnapToGrid Tweaks
#CHANGE: When SnapToGrid is active in the CamView and multiple objects are moved at once, their grid-snap is now relative to their movement origin. This prevents groups from snapping to their center, which can move individual objects off grid.