Ab3d.PowerToys 11.0.8614

There is a newer version of this package available.
See the version list below for details.
dotnet add package Ab3d.PowerToys --version 11.0.8614                
NuGet\Install-Package Ab3d.PowerToys -Version 11.0.8614                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Ab3d.PowerToys" Version="11.0.8614" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Ab3d.PowerToys --version 11.0.8614                
#r "nuget: Ab3d.PowerToys, 11.0.8614"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Ab3d.PowerToys as a Cake Addin
#addin nuget:?package=Ab3d.PowerToys&version=11.0.8614

// Install Ab3d.PowerToys as a Cake Tool
#tool nuget:?package=Ab3d.PowerToys&version=11.0.8614                


Ab3d.PowerToys is the ultimate WPF and WinForms 3D toolkit library that greatly simplifies developing desktop applications with scientific, technical, CAD or other 3D graphics.

Ab3d.PowerToys is using WPF 3D rendering engine (DirectX 9). Check Ab3d.DXEngine for super fast DirectX 11 rendering engine that can render the existing WPF 3D scene much faster and with better visual quality.

Main features

  • The easiest to use 3D API with many great code samples in C#
  • Cameras (TargetPositionCamera, FreeCamera, FirstPersonCamera, ThirdPersonCamera, etc.)
  • Camera Controllers (MouseCameraController, CameraControlPanel, CameraNavigationCircles)
  • 3D Models and Visuals (Sphere, Box, Cylinder, etc.)
  • Generate extruded or lathe 3D objects
  • Use Boolean operations on 3D objects or slice them with a 3D plane
  • 3D Lines (the fastest implementation for connected, disconnected and lines with arrows)
  • 3D Text
  • Event Manager 3D (simplified event handling on 3D objects)
  • Many helper classes to ease work with WPF 3D
  • Support for touch and multi-touch to rotate, move and zoom the camera
  • Import 3D models from obj files (integrated in Ab3d.PowerToys) or almost all other 3D files with Assimp importer
  • Play keyframe and skeletal animations from many 3D files with Assimp importer
  • Export 3D models to many file types files (using Assimp exporter)
  • Fully optimized to achieve best possible performance
  • When faster rendering is required, it is very easy to switch to DirectX 11 rendering with Ab3d.DXEngine
  • Premium support for all questions regarding WPF 3D and our libraries


Ab3d.PowerToys.Wpf.Samples on GitHub (.Net 4.5, Core3 and .Net 5.0 solutions) Ab3d.PowerToys.WinForms.Samples on GitHub (.Net 4.5 solution)


Ab3d.PowerToys Homepage

Online reference help

Ab3d.PowerToys Reference help

Change log

Ab3d.PowerToys change log


This version of Ab3d.PowerToys can be used as an evaluation and as a commercial version.

Evaluation usage: On the first usage of the library, a dialog to start a 60-days evaluation is shown. The evaluation version offers full functionality of the library but displays an evaluation info dialog once a day and occasionally shows a "Ab3d.PowerToys evaluation" watermark text. When the evaluation is expired, you can ask for evaluation extension or restart the evaluation period when a new version of the library is available.

You can see the prices of the library and purchase it on Ab3d.PowerToys price list

Commercial usage: In case you have purchased a license, you can get the license parameters from your User Account web page (User log in). Then set the parametes with adding the following code before the library is used:

Ab3d.Licensing.PowerToys.LicenseHelper.SetLicense(licenseOwner: "[CompanyName]", licenseType: "[LicenseType]", license: "[LicenseText]");

Note that the version that is distributed as NuGet package uses a different licensing mechanism then the commercial version that is distributed with a windows installer. Also the LicenseText that is used as a parameter to the SetLicense method is different then the license key used in the installer.

Supported platforms

  • .NET Framework 4.0+
  • .NET Core 3.1
  • .NET 5.0
  • .NET 6.0
  • .NET 7.0

See also

Ab3d.DXEngine.Wpf.Samples on GitHub that show how to render 3D scene that is defined by WPF 3D and Ab3d.PowerToys by using a super-fast Ab3d.DXEngine. The Ab3d.DXEngine also renders the scene in better quality and provides many advanced rendering effects.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net5.0-windows7.0 is compatible.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net6.0-windows7.0 is compatible.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net7.0-windows7.0 is compatible.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETFramework 4.0

    • No dependencies.
  • .NETFramework 4.5

    • No dependencies.
  • net5.0-windows7.0

    • No dependencies.
  • net6.0-windows7.0

    • No dependencies.
  • net7.0-windows7.0

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Ab3d.PowerToys:

Package Downloads

Ab3d.PowerToys.Input library provides 3D camera controllers for Game Controller and 3D mouse from 3dconnexion.


Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
11.1.8864 638 4/11/2024
11.0.8746 2,181 12/14/2023
11.0.8614 1,696 8/2/2023
11.0.8585 478 7/5/2023
10.2.8348 3,300 11/9/2022
10.1.8147 1,811 4/28/2022
10.0.8000 8,332 11/26/2021
9.6.7848 3,526 6/28/2021
9.5.7763 1,361 4/3/2021
9.5.7760 524 4/2/2021
9.4.7657 1,828 12/17/2020
9.4.7656 623 12/17/2020
9.3.7619 906 11/11/2020
9.2.7447 1,795 5/29/2020
9.1.7279 1,362 12/11/2019
9.0.7234 1,120 10/22/2019

Ab3d.PowerToys v11.0.8614 hotfix change log:
- Prevented rotating FreeCamera when moving the camera with MouseCameraController.  

Ab3d.PowerToys v11.0.8585 change log:
- BREAKING CHANGE: Removed ViewCubeCameraController because of patent issues - contact support for more info and if you want to continue using this control.
- Added CameraNavigationCircles control that shows a 3D axes with axis circles and can be used to rotate the camera.
- Added support for different line start and end anchors that can be set to line's StartLineCap and EndLineCap: WideArrowAnchor, WiderArrowAnchor, StealthArrowAnchor, ReverseArrowAnchor, BoxAnchor, DiamondAnchor, CircleAnchor
- Optimized Boolean operations by reducing the number of generated objects.
- Added optional parameter GenerateInnerTriangles to Subtract method. When it is set to false (true by default) than the inner triangles that close the subtracted mesh are not generated.
- Improved changing ContentVisual3D.Content property when ContentVisual3D.IsVisible is set to false. When using Ab3d.DXEngine the changed Model3D is now correctly show when IsVisible is set back to true (before the previous Model3D was shown). When Ab3d.DXEngine is not used, then it is not allowed to change Content when IsVisible is false. In this case an exception is thrown (when IsVisible is set back to true) and its message tells that user should use SetContent to change the content (and use GetContent to read the content).
- Improved MouseCameraController when using OrthographicCamera that was very close to target position and when ZoomMode is set to MousePosition and mouse hit did not produce any result - in this case the calculated "zoom to position" can be unoptimal and this may change the camera's position to values that lead to floating point imprecissions when zooming out.
- Added new constructors to WireCrossVisual3D to set position, line color and line length from the constructor.
- Improved performance of MeshInspectorOverlay and prevented showing invalid lines and positions in case when part of the triangle is behind the camera and the other part is in front of the camera.
- Added StartCameraRotation, StartCameraMovement, StartCameraQuickZoom and StopCurrentMouseProcessing methods to MouseCameraController. They can be used to show rotation center marker and cursor when manually processing mouse events. See new CustomMouseEventsSample sample.
- Added IsSoftwareGeneratedMesh property to BaseLineVisual3D. It is set to true when the mesh for the line is generated by the CPU in the LinesUpdater class.
- Prevented memory leak that may prevent collecting BaseCamera object (and that may hold a reference to Viewport3D and 3D objects). When the application is showing the Viewport3D all the time, then this is not a problem, but if Viewport3D is not shown anymore, then it may not be cleared because of this bug.
- Fixed normalizing HeightDirection for PlaneVisual3D when using WidthCellsCount and HeightCellsCount are 1.