Ab3d.PowerToys 11.0.8585

There is a newer version of this package available.
See the version list below for details.
dotnet add package Ab3d.PowerToys --version 11.0.8585                
NuGet\Install-Package Ab3d.PowerToys -Version 11.0.8585                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Ab3d.PowerToys" Version="11.0.8585" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Ab3d.PowerToys --version 11.0.8585                
#r "nuget: Ab3d.PowerToys, 11.0.8585"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Ab3d.PowerToys as a Cake Addin
#addin nuget:?package=Ab3d.PowerToys&version=11.0.8585

// Install Ab3d.PowerToys as a Cake Tool
#tool nuget:?package=Ab3d.PowerToys&version=11.0.8585                

Ab3d.PowerToys is the ultimate WPF and WinForms 3D toolkit library that greatly simplifies developing desktop applications with scientific, technical, CAD or other 3D graphics.

Samples project:
https://github.com/ab4d/Ab3d.PowerToys.Wpf.Samples

Homepage:
https://www.ab4d.com/PowerToys.aspx

Online reference help:
https://www.ab4d.com/help/PowerToys/html/R_Project_Ab3d_PowerToys.htm

Change log:
https://www.ab4d.com/PowerToys-history.aspx

Supported platforms:
- .NET Framework 4.0+
- .NET Core 3.1
- .NET 5.0
- .NET 6.0
- .NET 7.0

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net5.0-windows7.0 is compatible.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net6.0-windows7.0 is compatible.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net7.0-windows7.0 is compatible.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETFramework 4.0

    • No dependencies.
  • .NETFramework 4.5

    • No dependencies.
  • net5.0-windows7.0

    • No dependencies.
  • net6.0-windows7.0

    • No dependencies.
  • net7.0-windows7.0

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Ab3d.PowerToys:

Package Downloads
Ab3d.PowerToys.Input

Ab3d.PowerToys.Input library provides 3D camera controllers for Game Controller and 3D mouse from 3dconnexion.

WolvenKit.Magic

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
11.1.8864 635 4/11/2024
11.0.8746 2,178 12/14/2023
11.0.8614 1,695 8/2/2023
11.0.8585 478 7/5/2023
10.2.8348 3,299 11/9/2022
10.1.8147 1,811 4/28/2022
10.0.8000 8,331 11/26/2021
9.6.7848 3,526 6/28/2021
9.5.7763 1,361 4/3/2021
9.5.7760 524 4/2/2021
9.4.7657 1,828 12/17/2020
9.4.7656 623 12/17/2020
9.3.7619 906 11/11/2020
9.2.7447 1,795 5/29/2020
9.1.7279 1,362 12/11/2019
9.0.7234 1,119 10/22/2019

Ab3d.PowerToys v11.0.8585 change log:
- BREAKING CHANGE: Removed ViewCubeCameraController because of patent issues - contact support for more info and if you want to continue using this control.
- Added CameraNavigationCircles control that shows a 3D axes with axis circles and can be used to rotate the camera.
- Added support for different line start and end anchors that can be set to line's StartLineCap and EndLineCap: WideArrowAnchor, WiderArrowAnchor, StealthArrowAnchor, ReverseArrowAnchor, BoxAnchor, DiamondAnchor, CircleAnchor
- Optimized Boolean operations by reducing the number of generated objects.
- Added optional parameter GenerateInnerTriangles to Subtract method. When it is set to false (true by default) than the inner triangles that close the subtracted mesh are not generated.
- Improved changing ContentVisual3D.Content property when ContentVisual3D.IsVisible is set to false. When using Ab3d.DXEngine the changed Model3D is now correctly show when IsVisible is set back to true (before the previous Model3D was shown). When Ab3d.DXEngine is not used, then it is not allowed to change Content when IsVisible is false. In this case an exception is thrown (when IsVisible is set back to true) and its message tells that user should use SetContent to change the content (and use GetContent to read the content).
- Improved MouseCameraController when using OrthographicCamera that was very close to target position and when ZoomMode is set to MousePosition and mouse hit did not produce any result - in this case the calculated "zoom to position" can be unoptimal and this may change the camera's position to values that lead to floating point imprecissions when zooming out.
- Added new constructors to WireCrossVisual3D to set position, line color and line length from the constructor.
- Improved performance of MeshInspectorOverlay and prevented showing invalid lines and positions in case when part of the triangle is behind the camera and the other part is in front of the camera.
- Added StartCameraRotation, StartCameraMovement, StartCameraQuickZoom and StopCurrentMouseProcessing methods to MouseCameraController. They can be used to show rotation center marker and cursor when manually processing mouse events. See new CustomMouseEventsSample sample.
- Added IsSoftwareGeneratedMesh property to BaseLineVisual3D. It is set to true when the mesh for the line is generated by the CPU in the LinesUpdater class.
- Prevented memory leak that may prevent collecting BaseCamera object (and that may hold a reference to Viewport3D and 3D objects). When the application is showing the Viewport3D all the time, then this is not a problem, but if Viewport3D is not shown anymore, then it may not be cleared because of this bug.
- Fixed normalizing HeightDirection for PlaneVisual3D when using WidthCellsCount and HeightCellsCount are 1.