returned for Tags:"entity-
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Not an ECS: a simple and fast library designed for real-time applications, persistence, and networking.
A safe but slow version of Notan for debugging and testing. Not recommended for releases.
Helper library for the awesome DefaultECS to compose complex entity hierarchies from templates.
Implements template based entity composition with multiple inheritance and composition of hierarchy from any source, including text files.
Roslyn analyzers for DefaultEcs users.
An entity-component-system framework library for C#.
A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).
This is an Entity-Component-System framework that can be used in game development.
Core of the Undine Game Engine
MonoGame bindings for Undine Game Engine
VelcroPhysics.MonoGame binding for Undine Game Engine
fork of the minECS, as a .NET Standard 2 library instead of console app
minECS binding for Undine Game Engine
MonoGame.Primitives2D bindings for Undine Game Engine
DefaultEcs bindings for Undine Game Engine
Penumbra bindings for Undine Game Engine
VelcroPhysics binding to Undine Game Engine