DefaultEcs 0.18.0-beta01

This is a prerelease version of DefaultEcs.
dotnet add package DefaultEcs --version 0.18.0-beta01                
NuGet\Install-Package DefaultEcs -Version 0.18.0-beta01                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DefaultEcs" Version="0.18.0-beta01" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DefaultEcs --version 0.18.0-beta01                
#r "nuget: DefaultEcs, 0.18.0-beta01"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DefaultEcs as a Cake Addin
#addin nuget:?package=DefaultEcs&version=0.18.0-beta01&prerelease

// Install DefaultEcs as a Cake Tool
#tool nuget:?package=DefaultEcs&version=0.18.0-beta01&prerelease                

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on DefaultEcs:

Package Downloads

Package Description


Helper library for the awesome DefaultECS to compose complex entity hierarchies from templates. Implements template based entity composition with multiple inheritance and composition of hierarchy from any source, including text files.


A library containing tools to run C# scripts on DefaultEcs entities or their components - this can be useful to implement data-driven games with external interaction scripts


Package Description


DefaultEcs bindings for Undine Game Engine

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on DefaultEcs:

Repository Stars
The main repository for the development of the evolution game Thrive.
Benchmarks of some C# ECS frameworks.
Version Downloads Last updated
0.18.0-beta01 1,073 4/17/2023
0.17.2 9,694 2/20/2022
0.17.1 474 2/11/2022
0.17.0 891 11/11/2021
0.17.0-beta1 216 10/9/2021
0.16.2 3,137 8/26/2021
0.16.1 981 7/27/2021
0.16.0 565 6/8/2021
0.15.2 601 4/5/2021
0.15.1 523 2/8/2021
0.15.0 506 1/16/2021
0.14.4 1,962 7/31/2020
0.14.3 1,536 5/27/2020

## Breaking changes
- Entity.Set, EntitySetSameAs and EntitySetSameAsWorld will now reenable the component if it was disabled
- renamed World.SubscribeComponentAdded to World.SubscribeEntityComponentAdded
- renamed World.SubscribeComponentChanged to World.SubscribeEntityComponentChanged
- renamed World.SubscribeComponentRemoved to World.SubscribeEntityComponentRemoved
- renamed World.SubscribeComponentEnabled to World.SubscribeEntityComponentEnabled
- renamed World.SubscribeComponentDisabled to World.SubscribeEntityComponentDisabled
## New features
- World.SetMaxCapacity can now be called multiple times for the same component type (#149)
- added World.SubscribeWorldComponentAdded method (#165)
- added World.SubscribeWorldComponentChanged method (#165)
- added World.SubscribeWorldComponentRemoved method (#165)
- added World.NotifyChanged method
- added generic WithAttribute
- added generic WithoutAttribute
- added generic WhenAddedAttribute
- added generic WhenChangedAttribute
- added generic WhenRemovedAttribute
## Bug fixes
- fixed TextSerializer not using invariant culture during serialization (#170 thanks to @Helco)