A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
* Map and cell classes now have generic versions that are easier to inherit from.
* Weighted pool class...
This package is no longer maintained as the PCL builds have been merged into the main "RogueSharp" NuGet package.
A library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games (PCL Version). Inspired by libtcod
* Added new map...
This repository allows a user to pathfind using various algorithms using a graph data structure (called WaypointMap in the application, a node is called WaypointNode).
Currently supports only Dijkstra algorithm (only relative posiitons, no absolute ones necessary for...
Generic implementation of A* pathfinding algorithm for which you can provide different implementations of Distance Calculation algorythms, neighbor/space topology provider, pathable nodes provider, and struct representing node coordinates.