UrhoSharp 1.5.1-beta

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
This is a prerelease version of UrhoSharp.
There is a newer version of this package available.
See the version list below for details.

Requires NuGet 2.8.1 or higher.

dotnet add package UrhoSharp --version 1.5.1-beta
NuGet\Install-Package UrhoSharp -Version 1.5.1-beta
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UrhoSharp" Version="1.5.1-beta" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UrhoSharp --version 1.5.1-beta
#r "nuget: UrhoSharp, 1.5.1-beta"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UrhoSharp as a Cake Addin
#addin nuget:?package=UrhoSharp&version=1.5.1-beta&prerelease

// Install UrhoSharp as a Cake Tool
#tool nuget:?package=UrhoSharp&version=1.5.1-beta&prerelease

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade.   All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

Product Compatible and additional computed target framework versions.
.NET net6.0-android was computed.  net7.0-android was computed.  net8.0-android was computed. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid is compatible. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Xamarin.iOS xamarinios10 is compatible. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on UrhoSharp:

Package Downloads
UrhoSharp.Wpf The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.WinForms The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.Cocoa The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.ARCore The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on UrhoSharp:

Repository Stars
proepkes/UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
xamarin/urho
Code to integrate with the Urho3D engine
xamarin/urho-samples
Samples for the Urho bindings
Version Downloads Last updated
1.9.67 52,084 12/4/2018
1.8.93 5,100 3/21/2018
1.8.91 1,951 3/5/2018
1.8.90 1,695 3/5/2018
1.8.71 11,367 2/27/2018
1.8.65 1,586 2/26/2018
1.8.60 1,701 2/24/2018
1.8.51 3,947 2/22/2018
1.8.50 9,900 2/21/2018
1.7.3-pre 2,776 10/24/2017
1.7.0-pre 2,293 9/19/2017
1.5.22 6,368 9/19/2017
1.5.20 2,436 8/24/2017
1.5.10 1,960 8/5/2017
1.5.2 7,408 8/4/2017
1.5.1-beta 1,284 8/3/2017
1.4.47 2,848 5/14/2017
1.4.38 1,709 5/9/2017
1.4.18 5,160 5/1/2017
1.4.4 5,360 4/28/2017
1.3.0 3,953 4/7/2017
1.2.21 5,833 12/5/2016
1.2.8 1,990 12/1/2016
1.1.265-pre2 1,521 11/9/2016
1.1.265-pre1 1,502 11/9/2016
1.1.214 3,676 10/15/2016
1.1.211 1,788 10/13/2016
1.1.125 3,001 8/6/2016
1.1.124 1,808 8/6/2016
1.1.121 2,217 8/4/2016
1.1.120 1,980 8/3/2016
1.1.112 2,307 7/29/2016
1.1.91 2,953 7/21/2016
1.1.89 1,869 7/21/2016
1.0.557 3,352 5/26/2016
1.0.556 1,411 5/26/2016
1.0.500 2,664 5/5/2016
1.0.454-beta 1,463 4/22/2016
1.0.410 4,192 3/26/2016
1.0.381 1,429 3/14/2016
1.0.360 1,639 3/9/2016
1.0.307 2,133 1/27/2016
1.0.264 1,784 12/17/2015
1.0.237 2,902 12/2/2015

Features:
Added byte[] Image.SavePNG
Added optional argments everywhere
Added Equals() and GetHashCode() to Rect and IntRect
Added several methods to RenderPathCommand
improved error handling
Custom urho events (SubscribeToEvent(String eventName, Action handler))

Bugfixes:
Fix #210 Crash after attempting to display an UrhoSharp ContentPage for the 2nd time in UWP
Fix #222 UIElement.IsInside crashes
Fix #203 and fix Playgrounds.Droid prj
Fix #214 System.InvalidOperationException when using Button.Released += ...
Fix Shape.Clone
Several events could hang on 64bit platforms
Windows, macOS: Fix memory leak
Android: UrhoSurface crash
Forms: fix possible race condition