UrhoSharp 1.0.264

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
.NET Framework 4.5
There is a newer version of this package available.
See the version list below for details.

Requires NuGet 2.8.1 or higher.

dotnet add package UrhoSharp --version 1.0.264
NuGet\Install-Package UrhoSharp -Version 1.0.264
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UrhoSharp" Version="1.0.264" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UrhoSharp --version 1.0.264
#r "nuget: UrhoSharp, 1.0.264"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install UrhoSharp as a Cake Addin
#addin nuget:?package=UrhoSharp&version=1.0.264

// Install UrhoSharp as a Cake Tool
#tool nuget:?package=UrhoSharp&version=1.0.264

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade.   All the samples from Urho3D have been ported to C# to help you get started:

https://github.com/xamarin/urho-samples

Among the features of the Urho3D you will find:


• Direct3D9, Direct3D11, OpenGL 2.0 or 3.2 or OpenGL ES 2.0 rendering
• HLSL or GLSL shaders + caching of HLSL bytecode
• Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering
• Component based scene model
• Skeletal (with hardware skinning), vertex morph and node animation
• Automatic instancing on SM3 capable hardware
• Point, spot and directional lights
• Shadow mapping for all light types; cascaded shadow maps for directional lights
• Particle rendering
• Geomipmapped terrain
• Static and skinned decals
• Auxiliary view rendering (reflections etc.)
• Geometry, material & animation LOD
• Software rasterized occlusion culling
• Post-processing
• HDR renderingv1.31
• 2D sprites and particles that integrate into the 3D scenev1.31
• Task-based multithreading
• Hierarchical performance profiler
• Scene and object load/save in binary and XML format
• Keyframe animation of object attributes
• Background loading of resources
• Keyboard, mouse, joystick and touch input (if available)
• Physics using Bullet
• 2D physics using Box2D
• Networking using kNet + possibility to make HTTP requests
• Pathfinding and crowd simulation using Recast/Detour
• Image loading using stb_image + DDS / KTX / PVR compressed texture support
• 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
• TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported
• Unicode string support
• Inbuilt UI system
• Scene editor and UI-layout editor implemented in script with undo & redo capabilities
• Model/scene/animation/material import from formats supported by Open Asset Import Library
• Alternative model/animation import from OGRE mesh.xml and skeleton.xml files

Product Versions
.NET net6.0-android net7.0-android
.NET Framework net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481
MonoAndroid monoandroid
Xamarin.iOS xamarinios10
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on UrhoSharp:

Package Downloads
UrhoSharp.Wpf The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.WinForms The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.Cocoa The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.ARCore The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on UrhoSharp:

Repository Stars
proepkes/UnityLockstep
Modern Lockstep with clientside prediction and rollback
xamarin/urho
Code to integrate with the Urho3D engine
xamarin/urho-samples
Samples for the Urho bindings
Version Downloads Last updated
1.9.67 40,252 12/4/2018
1.8.93 4,654 3/21/2018
1.8.91 1,676 3/5/2018
1.8.90 1,427 3/5/2018
1.8.71 7,641 2/27/2018
1.8.65 1,351 2/26/2018
1.8.60 1,450 2/24/2018
1.8.51 3,708 2/22/2018
1.8.50 6,125 2/21/2018
1.7.3-pre 1,798 10/24/2017
1.7.0-pre 1,358 9/19/2017
1.5.22 5,213 9/19/2017
1.5.20 2,176 8/24/2017
1.5.10 1,715 8/5/2017
1.5.2 5,649 8/4/2017
1.5.1-beta 1,145 8/3/2017
1.4.47 2,695 5/14/2017
1.4.38 1,539 5/9/2017
1.4.18 4,913 5/1/2017
1.4.4 3,351 4/28/2017
1.3.0 3,717 4/7/2017
1.2.21 5,643 12/5/2016
1.2.8 1,757 12/1/2016
1.1.265-pre2 1,418 11/9/2016
1.1.265-pre1 1,363 11/9/2016
1.1.214 3,338 10/15/2016
1.1.211 1,563 10/13/2016
1.1.125 2,776 8/6/2016
1.1.124 1,570 8/6/2016
1.1.121 1,947 8/4/2016
1.1.120 1,756 8/3/2016
1.1.112 2,068 7/29/2016
1.1.91 2,706 7/21/2016
1.1.89 1,638 7/21/2016
1.0.557 3,093 5/26/2016
1.0.556 1,212 5/26/2016
1.0.500 2,422 5/5/2016
1.0.454-beta 1,311 4/22/2016
1.0.410 3,957 3/26/2016
1.0.381 1,232 3/14/2016
1.0.360 1,465 3/9/2016
1.0.307 1,942 1/27/2016
1.0.264 1,598 12/17/2015
1.0.237 2,650 12/2/2015