Silk.NET.Assimp 2.16.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Assimp --version 2.16.0                
NuGet\Install-Package Silk.NET.Assimp -Version 2.16.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Assimp" Version="2.16.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Assimp --version 2.16.0                
#r "nuget: Silk.NET.Assimp, 2.16.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Assimp as a Cake Addin
#addin nuget:?package=Silk.NET.Assimp&version=2.16.0

// Install Silk.NET.Assimp as a Cake Tool
#tool nuget:?package=Silk.NET.Assimp&version=2.16.0                

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

Bindings for the Open Asset Importer (Assimp), used for importing 3D models and scenes in various common formats.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Silk.NET.Assimp:

Package Downloads
MTARealm.Server

RPG Server Base for mta sa based on slipe-server

Stride.Importer.Assimp

Package Description

Stride.Importer.3D

Package Description

Ab3d.DXEngine.Assimp

Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Silk.NET.Assimp:

Repository Stars
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
amerkoleci/alimer
Cross-platform .NET 9 C# game engine.
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
Version Downloads Last updated
2.22.0 3,511 11/5/2024
2.21.0 4,876 4/23/2024
2.20.0 16,539 12/12/2023
2.19.0 734 11/14/2023
2.18.0 496 10/21/2023
2.17.1 15,538 4/9/2023
2.17.0 655 4/6/2023
2.16.0 34,506 8/2/2022
2.15.0 1,189 4/2/2022
2.14.0 567 3/15/2022
2.13.0 1,294 2/6/2022
2.12.0 413 1/7/2022
2.11.0 527 12/6/2021
2.10.1 360 11/10/2021
2.10.0 366 11/6/2021
2.9.0 433 10/5/2021
2.8.0 1,908 9/4/2021
2.7.0 391 8/9/2021
2.6.0 1,243 7/3/2021
2.5.0 386 6/8/2021
2.4.0 505 5/7/2021
2.3.0 382 4/3/2021
2.2.0 413 3/6/2021
2.1.0 382 2/16/2021
2.0.0 507 1/2/2021
2.0.0-preview5 261 12/29/2020
2.0.0-preview4 308 12/8/2020
2.0.0-preview3 328 11/17/2020
2.0.0-preview2 347 8/21/2020
2.0.0-preview 378 7/16/2020

Silk.NET Summer 2022 Update 1

           - Massive project-wide bindings overhaul, making our bindings easier to use and higher quality than before.
           - Added grouped OpenCL enums. (thanks @Alexx999)
           - Added support for creation of contexts with versions prior to OpenGL 3.2. (thanks @Beyley)
           - Added support for multiple ImGuiControllers. (thanks @Beyley)
           - Added support for single-file mode. (thanks @kant2002)
           - Added shorter names in enums used in bindings.
           - Added AspectRatioEstimate API to VideoMode. (thanks @ohtrobinson)
           - Update to latest OpenGL specifications
           - Update to OpenXR 1.0.24
           - Update to Vulkan 1.3.223
           - Improved ImGuiController disposal. (thanks @Beyley)
           - Fixed incorrect OpenCL functions. This is breaking, but if you were using these functions your code didn't work anyway. (thanks @Alexx999)
           - Fixed IsVisible not being respected in some cases. (thanks @paralaxsd)
           - Fixed window close events not being respected on the SDL backend. (thanks @paralaxsd)

           This update may result in your projects having a lot of deprecation warnings. We believe this update contains much-needed improvements to both Silk.NET and code consuming it, but we appeciate migrating to this version may take time.