Shmuelie.WinRTServer
1.1.0
Prefix Reserved
See the version list below for details.
dotnet add package Shmuelie.WinRTServer --version 1.1.0
NuGet\Install-Package Shmuelie.WinRTServer -Version 1.1.0
<PackageReference Include="Shmuelie.WinRTServer" Version="1.1.0" />
paket add Shmuelie.WinRTServer --version 1.1.0
#r "nuget: Shmuelie.WinRTServer, 1.1.0"
// Install Shmuelie.WinRTServer as a Cake Addin #addin nuget:?package=Shmuelie.WinRTServer&version=1.1.0 // Install Shmuelie.WinRTServer as a Cake Tool #tool nuget:?package=Shmuelie.WinRTServer&version=1.1.0
What is it?
The Component Object Model (COM) API that underlines .NET and the Windows Runtime supports the concept of Out Of Process (OOP) Servers. This allows for using objects that are in a different process (or even a different machine) as though they were in the local process. This library adds APIs to make the process of creating the "server" in .NET much easier.
Note: COM and Windows Runtime are Windows only.
Why?
Cross Language
Because this uses COM/WinRT for the communication any language that can use COM can use this library. As an example of this, the sample includes a simple C++ console application that talks to the .NET/C# server.
Complex Types
Most RPC/ICP systems are just sending messages between the two processes. At most they can serialize an object graph. COM allows for more complicated objects, where the returned types can have methods, events, and properties. If you could do it with a local object, you can do it with a remote object. The samples include using most of these abilities, including having the remote process load a file as a stream and having the local process use the stream without having to send the whole file across.
Built in Support for Types
Many of the types you are used to using are supported out of the box like collection types, map types, streams, etc. This allows you to not have to worry about how the IPC works.
Usage
Currently to create an Out-of-Process server requires the C++/WinRT tooling (though no actual C++ code) and a "contract" project. These two limitations will be removed in a future version of the library.
Contract Project
The contract project is a C# project that contains the interfaces of the remote objects. Output is a WinMD that is referenced by the other projects. The interfaces have some rules:
The interface must have a GUID assigned using the
Windows.Foundation.Metadata.GuidAttribute
attribute, not theSystem.Runtime.InteropServices.GuidAttribute
attribute.Asynchronous methods must use the WinRT types (
IAsyncAction
,IAsyncActionWithProgress<TProgress>
,IAsyncOperation<TResult>
,IAsyncOperationWithProgress<TResult, TProgress>
) instead ofTask
andTask<T>
.Event delegates must be either
TypedEventHandler<TSender, TResult>
orEventHandler<TResult>
instead ofEventHandler
andEventHandler<T>
.Types in method parameters, type parameters, and return types must be:
- A blittable type.
- An interface that has a .NET/WinRT Mapping.
- A WinRT type.
- Another interface in the project.
Methods, properties, and events are all supported.
Metadata Project
The metadata project is a C++/WinRT project that uses MIDL 3.0 to create proxy types in a WinMD that can be referenced by the client of the OOP Server. No actual C++ code is needed, only the IDL.
The IDL is very simple, only needing runtimeclass
es that implement the
interface from the contract project. Unlike in C#, in MIDL 3.0 the type
automatically has the members from the interface so they do not need to be
listed again. Importantly the runtimeclass
must have an empty constructor,
otherwise the proxy type cannot be created.
❗Important: Because of the mix of SDK Style and C++/WinRT,
nuget restore
is needed to restore for C++/WinRT. In addition<RestoreProjectStyle>Packages.config</RestoreProjectStyle>
is needed in the C++ project file.
Server Project
The server project is the only project that references Shmuelie.WinRTServer
.
It will contain implementations of the interfaces from the contract and when run
should register them with an instance of COMServer
for COM activation and
WinRtServer
for WinRT activation. The implementations must have a GUID using
the System.Runtime.InteropServices.GuidAttribute
attribute.
Because the interfaces must use the WinRT asynchronous types instead of the .NET
ones, the implementation will likely need to use AsyncInfo
to help adapt
between the two systems.
Client Project
A client can be both full trust applications (Win32, WPF, WinForms, etc) or a UWP app.
A UWP client cannot use WinRT activation and must use COM style activation. The UWP sample app shows how to do this. To understand the details behind it, see this blog post.
A full trust client can use WinRT activation, which allows you to create the
remote instances simply by new SomeType()
, like you would for any other type.
The sample WPF application shows this in action (using with WinForms would be
similar).
Sample
To help understand usage, a sample using a UWP client app, and WPF app, and a C++ console app is included under the
test directory. Simply run the Shmuelie.WinRTServer.Sample.Package
project to
see it in action.
Note: If Visual Studio fails to build the Metadata project restarting Visual Studio should fix the problem.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.Bcl.AsyncInterfaces (>= 6.0.0)
- Microsoft.Bcl.HashCode (>= 1.1.1)
- System.Memory (>= 4.5.4)
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
- System.Runtime.InteropServices.WindowsRuntime (>= 4.3.0)
-
net6.0
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
More documentation and WinRT activation now supported.