OpenTK 4.0.1
Prefix ReservedSee the version list below for details.
dotnet add package OpenTK --version 4.0.1
NuGet\Install-Package OpenTK -Version 4.0.1
<PackageReference Include="OpenTK" Version="4.0.1" />
paket add OpenTK --version 4.0.1
#r "nuget: OpenTK, 4.0.1"
// Install OpenTK as a Cake Addin #addin nuget:?package=OpenTK&version=4.0.1 // Install OpenTK as a Cake Tool #tool nuget:?package=OpenTK&version=4.0.1
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
Learn more about Target Frameworks and .NET Standard.
-
- OpenTK.Compute (>= 4.0.1)
- OpenTK.Core (>= 4.0.1)
- OpenTK.Graphics (>= 4.0.1)
- OpenTK.Input (>= 4.0.1)
- OpenTK.Mathematics (>= 4.0.1)
- OpenTK.OpenAL (>= 4.0.1)
- OpenTK.Windowing.Common (>= 4.0.1)
- OpenTK.Windowing.Desktop (>= 4.0.1)
- OpenTK.Windowing.GraphicsLibraryFramework (>= 4.0.1)
NuGet packages (170)
Showing the top 5 NuGet packages that depend on OpenTK:
Package | Downloads |
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Xamarin.Forms.Platform.WPF
Xamarin Forms Renderer to build native UIs for WPF |
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SkiaSharp.Views.WPF
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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ScottPlot.WPF
User controls for displaying interactive plots in WPF applications |
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EmguCV
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices. |
GitHub repositories (79)
Showing the top 5 popular GitHub repositories that depend on OpenTK:
Repository | Stars |
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dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
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Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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unoplatform/uno
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Downloads!!
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xamarin/Xamarin.Forms
Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
|
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ScottPlot/ScottPlot
Interactive plotting library for .NET
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Version | Downloads | Last updated | |
---|---|---|---|
5.0.0-pre.13 | 409 | 11/11/2024 | |
5.0.0-pre.12 | 1,325 | 9/25/2024 | |
5.0.0-pre.11 | 1,354 | 8/9/2024 | |
5.0.0-pre.10 | 4,028 | 3/7/2024 | |
5.0.0-pre.9 | 3,500 | 10/16/2023 | |
5.0.0-pre.8 | 15,375 | 10/28/2022 | |
5.0.0-pre.7 | 9,000 | 4/19/2022 | |
5.0.0-pre.6 | 3,974 | 6/16/2021 | |
5.0.0-pre.5 | 505 | 5/29/2021 | |
5.0.0-pre.4 | 449 | 5/22/2021 | |
5.0.0-pre.3 | 8,641 | 3/10/2021 | |
5.0.0-pre.2 | 309 | 3/9/2021 | |
5.0.0-pre.1 | 677 | 3/8/2021 | |
4.8.2 | 99,244 | 12/2/2023 | |
4.8.1 | 21,724 | 9/27/2023 | |
4.8.0 | 31,756 | 7/17/2023 | |
4.7.7 | 59,832 | 2/23/2023 | |
4.7.6 | 5,388 | 2/22/2023 | |
4.7.5 | 83,719 | 9/8/2022 | |
4.7.4 | 33,988 | 6/17/2022 | |
4.7.3 | 4,790 | 6/17/2022 | |
4.7.2 | 1,124,776 | 5/3/2022 | |
4.7.1 | 28,913 | 2/17/2022 | |
4.6.7 | 75,345 | 9/13/2021 | |
4.6.4 | 44,200 | 5/28/2021 | |
4.6.3 | 18,304 | 3/27/2021 | |
4.6.2 | 6,819 | 3/19/2021 | |
4.6.1 | 6,252 | 3/19/2021 | |
4.6.0 | 7,265 | 3/18/2021 | |
4.5.0 | 81,417 | 2/14/2021 | |
4.4.0 | 27,530 | 12/16/2020 | |
4.3.0 | 97,855 | 11/21/2020 | |
4.2.0 | 10,313 | 11/12/2020 | |
4.1.0 | 7,743 | 11/6/2020 | |
4.0.6 | 10,690 | 10/18/2020 | |
4.0.5 | 5,709 | 10/18/2020 | |
4.0.4 | 6,018 | 10/17/2020 | |
4.0.3 | 6,139 | 10/14/2020 | |
4.0.2 | 6,213 | 10/11/2020 | |
4.0.1 | 7,189 | 10/6/2020 | |
4.0.0 | 12,687 | 10/2/2020 | |
4.0.0-pre9.10 | 460 | 10/1/2020 | |
4.0.0-pre9.9 | 351 | 9/30/2020 | |
4.0.0-pre9.8 | 365 | 9/29/2020 | |
4.0.0-pre9.7 | 810 | 9/20/2020 | |
4.0.0-pre9.6 | 491 | 9/14/2020 | |
4.0.0-pre9.4 | 807 | 8/30/2020 | |
4.0.0-pre9.3 | 537 | 8/21/2020 | |
4.0.0-pre9.2 | 941 | 7/28/2020 | |
4.0.0-pre9.1 | 20,265 | 4/24/2020 | |
4.0.0-pre9 | 5,878 | 4/19/2020 | |
4.0.0-pre8 | 5,641 | 4/18/2020 | |
4.0.0-pre7 | 5,751 | 4/13/2020 | |
4.0.0-pre6 | 6,096 | 4/10/2020 | |
4.0.0-pre5 | 5,947 | 4/9/2020 | |
4.0.0-pre4 | 5,858 | 4/6/2020 | |
4.0.0-pre3 | 6,383 | 3/19/2020 | |
4.0.0-pre2 | 5,854 | 3/19/2020 | |
4.0.0-pre | 5,819 | 3/19/2020 | |
3.3.3 | 87,420 | 9/10/2022 | |
3.3.2 | 49,098 | 7/20/2021 | |
3.3.1 | 90,895 | 11/6/2020 | |
3.3.0 | 11,149 | 11/6/2020 | |
3.2.1 | 17,240 | 10/21/2020 | |
3.2.0 | 142,141 | 4/6/2020 | |
3.1.0 | 801,645 | 8/4/2019 | |
3.0.1 | 2,717,364 | 7/6/2018 | |
3.0.0 | 44,668 | 5/1/2018 | |
3.0.0-pre | 36,195 | 5/8/2017 | |
2.0.0 | 271,518 | 9/23/2016 | |
1.1.2349.61993 | 71,373 | 6/7/2016 | |
1.1.2225 | 262,649 | 2/4/2016 | |
1.1.1589.5942 | 134,564 | 7/18/2014 | |
1.1.1589.5941 | 57,668 | 5/9/2014 | |
1.1.1579.5793 | 3,733 | 4/29/2014 | |
1.1.1508.5724 | 11,030 | 2/17/2014 | |
1.1.1456.5398 | 6,091 | 12/27/2013 | |
1.1.1161.61462 | 5,218 | 8/28/2013 | |
1.1.1160.61462 | 9,696 | 3/7/2013 |
Internal code improvements & fixes (@NogginBops)
Remove memory allocations from joystick axes every frame (@K0bin)
Remove memory allocations from KeyboardState + MouseState Updates (@HughPH)