OpenTK.Graphics 4.0.0-pre9.10

Prefix Reserved
This is a prerelease version of OpenTK.Graphics.
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Graphics --version 4.0.0-pre9.10                
NuGet\Install-Package OpenTK.Graphics -Version 4.0.0-pre9.10                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Graphics" Version="4.0.0-pre9.10" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Graphics --version 4.0.0-pre9.10                
#r "nuget: OpenTK.Graphics, 4.0.0-pre9.10"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Graphics as a Cake Addin
#addin nuget:?package=OpenTK.Graphics&version=4.0.0-pre9.10&prerelease

// Install OpenTK.Graphics as a Cake Tool
#tool nuget:?package=OpenTK.Graphics&version=4.0.0-pre9.10&prerelease                

GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (20)

Showing the top 5 NuGet packages that depend on OpenTK.Graphics:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.GLControl

A WinForms control designed to wrap the OpenTK 4.x APIs.

GLWidget

GLWigdet for GTKSharp, using Opentk.

OpenTK.WinForms

A WinForms control designed to wrap the OpenTK 4.x APIs.

SharpGfx.OpenTK

Package Description

GitHub repositories (7)

Showing the top 5 popular GitHub repositories that depend on OpenTK.Graphics:

Repository Stars
GreemDev/Ryujinx
Nintendo Switch emulator written in C#, originally created by gdkchan.
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
h4lfheart/FortnitePorting
Automation of the Fortnite Porting Process
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Helion-Engine/Helion
A modern fast paced Doom FPS engine
Version Downloads Last updated
5.0.0-pre.13 1,183 11/11/2024
5.0.0-pre.12 1,558 9/25/2024
5.0.0-pre.11 1,516 8/9/2024
5.0.0-pre.10 4,503 3/7/2024
5.0.0-pre.9 3,198 10/16/2023
5.0.0-pre.8 16,013 10/28/2022
5.0.0-pre.7 9,250 4/19/2022
5.0.0-pre.6 4,413 6/16/2021
5.0.0-pre.5 542 5/29/2021
5.0.0-pre.4 455 5/22/2021
5.0.0-pre.3 8,536 3/10/2021
5.0.0-pre.2 334 3/9/2021
5.0.0-pre.1 769 3/8/2021
4.9.3 5,005 12/10/2024
4.9.2 1,342 12/10/2024
4.9.1 4,093 12/2/2024
4.8.2 268,139 12/2/2023
4.8.1 38,540 9/27/2023
4.8.0 36,629 7/17/2023
4.7.7 111,216 2/23/2023
4.7.6 5,753 2/22/2023
4.7.5 99,497 9/8/2022
4.7.4 64,708 6/17/2022
4.7.3 5,305 6/17/2022
4.7.2 1,223,052 5/3/2022
4.7.1 31,653 2/17/2022
4.6.7 79,797 9/13/2021
4.6.6 5,141 9/13/2021
4.6.5 4,953 9/13/2021
4.6.4 78,306 5/28/2021
4.6.3 21,275 3/27/2021
4.6.2 7,353 3/19/2021
4.6.1 6,905 3/19/2021
4.6.0 7,667 3/18/2021
4.5.0 115,090 2/14/2021
4.4.0 27,476 12/16/2020
4.3.0 104,154 11/21/2020
4.2.0 6,619 11/12/2020
4.1.0 7,650 11/6/2020
4.0.6 11,253 10/18/2020
4.0.5 5,659 10/18/2020
4.0.4 5,890 10/17/2020
4.0.3 5,982 10/14/2020
4.0.2 5,999 10/11/2020
4.0.1 7,160 10/6/2020
4.0.0 14,552 10/2/2020
4.0.0-pre9.10 498 10/1/2020
4.0.0-pre9.9 426 9/30/2020
4.0.0-pre9.8 381 9/29/2020
4.0.0-pre9.7 842 9/20/2020
4.0.0-pre9.6 575 9/14/2020
4.0.0-pre9.5 370 9/14/2020
4.0.0-pre9.4 1,230 8/30/2020

Input fixes (@HughPH)
Link to the tutorial in the package description.