OpenTK.Graphics 5.0.0-pre.4

OpenGl and OpenGlEs bindings for dotnet from the Khronos openGL c library.

This is a prerelease version of OpenTK.Graphics.
There is a newer prerelease version of this package available.
See the version list below for details.
Install-Package OpenTK.Graphics -Version 5.0.0-pre.4
dotnet add package OpenTK.Graphics --version 5.0.0-pre.4
<PackageReference Include="OpenTK.Graphics" Version="5.0.0-pre.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Graphics --version 5.0.0-pre.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenTK.Graphics, 5.0.0-pre.4"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Graphics as a Cake Addin
#addin nuget:?package=OpenTK.Graphics&version=5.0.0-pre.4&prerelease

// Install OpenTK.Graphics as a Cake Tool
#tool nuget:?package=OpenTK.Graphics&version=5.0.0-pre.4&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

Fixed debug callbacks (GL.DebugMessageCallback)
Created an offset overloader to deal with glDrawElements* and glVertexAttribXPointer
Created a bool overloader to properly manage 8 bit booleans in the spec
Manual overload for GL.CreateShaderProgramv (@deccer)
Added the old 4.0 name trimmer
Opentk.compute changed UIntPtr to nuint
OpenCL OpenGL interop added
Fixed singular delete overloads
General overloader code cleanup

NuGet packages (6)

Showing the top 5 NuGet packages that depend on OpenTK.Graphics:

Package Downloads
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: Sample projects that accompany the tutorial can be found here: We have a very active discord server, if you need help, want to help, or are just curious, come join us!
GLWigdet for GTKSharp, using Opentk.
Package Description
A WinForms control designed to wrap the OpenTK 4.x APIs.
Package Description

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on OpenTK.Graphics:

Repository Stars
Experimental Nintendo Switch Emulator written in C#

Version History

Version Downloads Last updated
5.0.0-pre.6 986 6/16/2021
5.0.0-pre.5 260 5/29/2021
5.0.0-pre.4 218 5/22/2021
5.0.0-pre.3 727 3/10/2021
5.0.0-pre.2 123 3/9/2021
5.0.0-pre.1 333 3/8/2021
4.6.7 1,151 9/13/2021
4.6.6 99 9/13/2021
4.6.5 72 9/13/2021
4.6.4 13,163 5/28/2021
4.6.3 9,314 3/27/2021
4.6.2 1,690 3/19/2021
4.6.1 705 3/19/2021
4.6.0 532 3/18/2021
4.5.0 23,842 2/14/2021
4.4.0 10,064 12/16/2020
4.3.0 6,335 11/21/2020
4.2.0 2,084 11/12/2020
4.1.0 1,647 11/6/2020
4.0.6 2,984 10/18/2020
4.0.5 391 10/18/2020
4.0.4 367 10/17/2020
4.0.3 758 10/14/2020
4.0.2 709 10/11/2020
4.0.1 1,442 10/6/2020
4.0.0 2,725 10/2/2020
4.0.0-pre9.10 230 10/1/2020
4.0.0-pre9.9 174 9/30/2020
4.0.0-pre9.8 174 9/29/2020
4.0.0-pre9.7 624 9/20/2020
4.0.0-pre9.6 334 9/14/2020
4.0.0-pre9.5 154 9/14/2020
4.0.0-pre9.4 632 8/30/2020