MonoGame.Framework.DesktopGL.Core 3.8.0.2

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MonoGame.Framework.DesktopGL

The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package MonoGame.Framework.DesktopGL.Core --version 3.8.0.2
NuGet\Install-Package MonoGame.Framework.DesktopGL.Core -Version 3.8.0.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.DesktopGL.Core --version 3.8.0.2
#r "nuget: MonoGame.Framework.DesktopGL.Core, 3.8.0.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.DesktopGL.Core as a Cake Addin
#addin nuget:?package=MonoGame.Framework.DesktopGL.Core&version=3.8.0.2

// Install MonoGame.Framework.DesktopGL.Core as a Cake Tool
#tool nuget:?package=MonoGame.Framework.DesktopGL.Core&version=3.8.0.2

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides you with MonoGame Framework that uses OpenGL for rendering and works on Windows, Linux and MacOS.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.5.2

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (17)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.DesktopGL.Core:

Package Downloads
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Package Description

Komodo

Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing simple control over 2D and 3D game development.

XNez

2d framework for monogame forked from Nez

XNez.Glint

Package Description

GitHub repositories (6)

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Repository Stars
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Top-down roguelike about goblins, lamps and magic
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Cross-platform 2D game engine focused on ultimate productivity built in .NET
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Version Downloads Last updated