MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides you with MonoGame Framework that uses OpenGL for rendering and works on Windows, Linux and MacOS.

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The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
Install-Package MonoGame.Framework.DesktopGL.Core -Version
dotnet add package MonoGame.Framework.DesktopGL.Core --version
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.DesktopGL.Core --version
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.Framework.DesktopGL.Core,"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.DesktopGL.Core as a Cake Addin
#addin nuget:?package=MonoGame.Framework.DesktopGL.Core&version=

// Install MonoGame.Framework.DesktopGL.Core as a Cake Tool
#tool nuget:?package=MonoGame.Framework.DesktopGL.Core&version=
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

  • .NETFramework 4.5.2

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (24)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.DesktopGL.Core:

Package Downloads
GUI management and basic widgets for NuciXNA
Primitives for NuciXNA
Graphics management for NuciXNA
Data access layer for NuciXNA
Package Description

GitHub repositories (5)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.DesktopGL.Core:

Repository Stars
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
Re-implementation of The Sims Online.
.NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
C# branch of BK
Kingdom Hearts libraries, tools, game engine and documentation

Version History

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