GodotSharp.SourceGenerators
1.2.0
See the version list below for details.
dotnet add package GodotSharp.SourceGenerators --version 1.2.0
NuGet\Install-Package GodotSharp.SourceGenerators -Version 1.2.0
<PackageReference Include="GodotSharp.SourceGenerators" Version="1.2.0" />
paket add GodotSharp.SourceGenerators --version 1.2.0
#r "nuget: GodotSharp.SourceGenerators, 1.2.0"
// Install GodotSharp.SourceGenerators as a Cake Addin #addin nuget:?package=GodotSharp.SourceGenerators&version=1.2.0 // Install GodotSharp.SourceGenerators as a Cake Tool #tool nuget:?package=GodotSharp.SourceGenerators&version=1.2.0
C# Source Generators for use with the Godot Game Engine:
- `SceneTree` class attribute: Provides strongly typed access to the scene hierarchy (via `_` operator)
- `GodotOverride` method attribute: Allows use of On*, instead of virtual _* overrides
- Base classes/helpers to create project specific source generators
(See tests for example usage patterns)
NB: Project reload or vs restart may be required to initialise Intellisense...
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.CodeAnalysis.CSharp (>= 4.2.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on GodotSharp.SourceGenerators:
Repository | Stars |
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chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
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Cat-Lips/GodotSharp.SourceGenerators
C# source generators for the Godot Game Engine
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CSharpRedotTools/Template
A template used for quickly setting up new Redot 4 C# games.
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v.1.2.0
- Replaces ISourceGenerator with IIncrementalGenerator for faster builds
- Hierarchy of inherited scenes are now fully accessible from base classes
- Hierarchy of instanced scenes can be made accessible using [SceneTree(traverseInstancedScenes=true)]
- FIXED: Modifications (overrides) of inheritance hierarchy now supported
- FIXED: Inheriting/Instancing scenes without scripts now supported
- FIXED: Consumers with implicit usings enabled now supported
v.1.1.0 (latest: v.1.1.4)
- Exposed base classes/helpers to help create project specific source generators
v.1.0.0
- Initial release (SceneTree/GodotOverride)