GodotSharp.SourceGenerators 1.1.4

There is a newer version of this package available.
See the version list below for details.
dotnet add package GodotSharp.SourceGenerators --version 1.1.4
NuGet\Install-Package GodotSharp.SourceGenerators -Version 1.1.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharp.SourceGenerators" Version="1.1.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GodotSharp.SourceGenerators --version 1.1.4
#r "nuget: GodotSharp.SourceGenerators, 1.1.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GodotSharp.SourceGenerators as a Cake Addin
#addin nuget:?package=GodotSharp.SourceGenerators&version=1.1.4

// Install GodotSharp.SourceGenerators as a Cake Tool
#tool nuget:?package=GodotSharp.SourceGenerators&version=1.1.4

C# Source Generators for use with the Godot Game Engine:
     - `SceneTree` class attribute: Provides strongly typed access to the scene hierarchy (via `_` operator)
     - `GodotOverride` method attribute: Allows use of On*, instead of virtual _* overrides
     - Base classes/helpers to create project specific source generators
     - ADDED: [SceneTree] Added cache for Get()

     (See tests for example usage patterns)

     NB:  Project reload or vs restart may be required to initialise Intellisense...

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on GodotSharp.SourceGenerators:

Repository Stars
chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#.
Version Downloads Last updated
2.3.3 104 4/1/2024
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1.1.4 450 4/14/2021
1.1.3 360 4/11/2021
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1.1.0 377 1/30/2021
1.0.0 392 1/27/2021