Godot.Logging
1.1.3
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Godot.Logging --version 1.1.3
NuGet\Install-Package Godot.Logging -Version 1.1.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Godot.Logging" Version="1.1.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Godot.Logging --version 1.1.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Godot.Logging, 1.1.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Godot.Logging as a Cake Addin #addin nuget:?package=Godot.Logging&version=1.1.3 // Install Godot.Logging as a Cake Tool #tool nuget:?package=Godot.Logging&version=1.1.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Godot Logging Library
A C# logging library for the Godot game engine. The library provides several Log Targets needed to log messages in a variety of formats. This is intended to work with the Mono version of Godot (C#). Just drop the code in with your main project and you can start logging messages right away.
Usage
Logging can be configured for use in just a few lines of code.
// Create a configuration for the logger
LogConfiguration config = new LogConfiguration();
config.RegisterTarget(new GDPrintTarget("GodotConsole"));
// Set the configuration
GodotLogger.SetConfiguration(config);
// Start logging messages!
GodotLogger.LogInfo("Hello Godot!");
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- Godot.SourceGenerators (>= 4.0.2)
- GodotSharp (>= 4.0.2)
-
net7.0
- Godot.SourceGenerators (>= 4.0.2)
- GodotSharp (>= 4.0.2)
-
net8.0
- Godot.SourceGenerators (>= 4.0.2)
- GodotSharp (>= 4.0.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Godot.Logging:
Package | Downloads |
---|---|
Godot.Console
A console/logging backend for Godot 4 (C#). |
GitHub repositories
This package is not used by any popular GitHub repositories.