Godot.Logging 1.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Godot.Logging --version 1.1.1                
NuGet\Install-Package Godot.Logging -Version 1.1.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Godot.Logging" Version="1.1.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Godot.Logging --version 1.1.1                
#r "nuget: Godot.Logging, 1.1.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Godot.Logging as a Cake Addin
#addin nuget:?package=Godot.Logging&version=1.1.1

// Install Godot.Logging as a Cake Tool
#tool nuget:?package=Godot.Logging&version=1.1.1                

Godot Logging Library

NuGet version (Godot.Logging)

A C# logging library for the Godot game engine. The library provides several Log Targets needed to log messages in a variety of formats. This is intended to work with the Mono version of Godot (C#). Just drop the code in with your main project and you can start logging messages right away.

Repository

The main branch [origin/main] will be kept in line with the latest release of Godot. Currently it is syncing with the latest Godot 4 beta. There is a release for the Godot 3.5.x line.

Usage

Logging can be configured for use in just a few lines of code.

// Create a configuration for the logger
LogConfiguration config = new LogConfiguration();
config.RegisterTarget(new GDPrintTarget("GodotConsole"));

// Set the configuration
GodotLogger.SetConfiguration(config);

// Start logging messages!
GodotLogger.LogInfo("Hello Godot!");
Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Godot.Logging:

Package Downloads
Godot.Console

A console/logging backend for Godot 4 (C#).

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.2.0 131 7/8/2024
1.1.4 121 6/23/2024
1.1.3 107 6/23/2024
1.1.2 160 9/17/2023
1.1.1 180 6/18/2023
1.1.0 143 6/18/2023