GameDevWare.Charon.Unity
2025.1.0
dotnet add package GameDevWare.Charon.Unity --version 2025.1.0
NuGet\Install-Package GameDevWare.Charon.Unity -Version 2025.1.0
<PackageReference Include="GameDevWare.Charon.Unity" Version="2025.1.0" />
paket add GameDevWare.Charon.Unity --version 2025.1.0
#r "nuget: GameDevWare.Charon.Unity, 2025.1.0"
// Install GameDevWare.Charon.Unity as a Cake Addin #addin nuget:?package=GameDevWare.Charon.Unity&version=2025.1.0 // Install GameDevWare.Charon.Unity as a Cake Tool #tool nuget:?package=GameDevWare.Charon.Unity&version=2025.1.0
Charon - Game Data Editor
Documentation • Discord • Website • Changelog • Issues
Plugins
Standalone
How to start with custom game engine → C# • TypeScript
Summary
Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. Charon also offers support for working with text in multiple languages, with easy loading and unloading of translated text.
With Charon, game developers can focus on creating engaging gameplay experiences without worrying about the technical details of managing game data. It is available in three deployment variants, including a standalone/offline application, web application, Unity and Unreal Engine plugins.
What is Charon
It is a .NET 8 console application that can be used as a command-line tool for performing CRUD operations with your game data, or as an HTTP Server to provide a UI for modeling and editing your game data. There are plugins for Unity and Unreal Engine that provide a more integrated experience while using Charon.
As with any .NET application, it can be launched as is on Windows, macOS and Linux and via dotnet
.
How it works
To get started with Charon, you’ll need the following:
- The
dotnet
runtime installed. - Either Unity, the Unreal Engine plugin, or the standalone tool, which you can install globally using the command:
dotnet tool install dotnet-charon --global
Once set up, follow these steps:
- Create an empty
gamedata.json
file or usedotnet charon INIT gamedata.json
command. - Launch the Charon tool by running:
This command starts an HTTP server and automatically opens the Charon UI in your default web browser.dotnet charon gamedata.json
- Use the intuitive web-based UI to design and edit your game data.
- After editing, utilize Charon’s source code generator to produce engine-specific source code for your game data.
- Integrate the generated source code into your game project. This allows you to load the
gamedata.json
file into your game in a structured and type-safe way, ensuring seamless and error-free data usage.
C# Code Example
using System.IO;
using var fileStream = File.OpenRead("gamedata.json"); // or .gdjs
var gameData = new GameData(fileStream, new Formatters.GameDataLoadOptions { Format = Formatters.Format.Json });
var heroes = gameData.Heroes.AsList // -> IReadOnlyList<Hero>
// or
var heroById = gameData.AllHeroes.Find("Arbalest"); // -> Hero | null
C++ Code Example
#include "UGameData.h"
TSoftObjectPtr<UGameData> GameDataPtr = TEXT("/Game/Content/GameData");
auto GameData = GameDataPtr.LoadSynchronous(); // -> UGameData*
auto Heroes = GameData->Heroes; // -> TMap<FString,UHero*>
auto HeroById = GameData->Heroes.Find(TEXT("Arbalest")); // -> UHero**
TypeScript Code Example
import { GameData } from './game.data';
import { Formatters } from './formatters';
// Node.js
import { readFileSync } from 'fs';
const gameDataStream = readFileSync(gameDataFilePath);
// Blob or File
const gameDataStream = gameDataFileBlob.arrayBuffer();
// XMLHttpRequest (XHR)
// gameDataRequest.responseType -> "arraybuffer"
const gameDataStream = gameDataRequest.response;
const gameData = new GameData(gameDataStream, {
format: Formatters.GameDataFormat.Json
});
let heroes = gameData.heroes; // -> readonly Hero[]
let hero = gameData.heroesAll.find("Arbalest"); // -> Hero | undefined
Haxe Code Example
import GameData;
import Formatters;
import haxe.io.Path;
sys.io.File;
var input = File.read("RpgGameData.gdjs"); // or .json
var options = new GameDataLoadOptions();
options.format = GameDataFormat.Json;
var gameData = new GameData(input, options);
var allHeroes = gameData.heroesAll.list // -> ReadOnlyArray<Hero>
var heroById = gameData.heroesAll.get("Arbalest"); // -> Hero
License
- Generated Code - MIT
- Plugins:
- Unreal Engine - MIT
- Unity - Unity Asset Store License
- Charon - CC BY-ND - can freely use and can redistribute, as long as it is passed along unchanged and in whole.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
.NETFramework 4.5
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2025.1.0 | 86 | 2/1/2025 |
2024.4.2 | 133 | 12/19/2024 |
2024.4.1 | 119 | 11/25/2024 |
2024.2.19 | 230 | 7/3/2024 |
2024.1.7 | 234 | 3/26/2024 |
2024.1.6 | 161 | 3/3/2024 |
2023.4.16 | 347 | 11/11/2023 |
2023.4.14 | 175 | 10/30/2023 |
2023.4.10 | 168 | 10/25/2023 |
2023.4.5 | 164 | 10/16/2023 |
2023.4.4 | 210 | 10/15/2023 |
2023.4.1 | 196 | 10/5/2023 |
2023.4.0 | 188 | 10/3/2023 |
2021.1.1 | 522 | 3/21/2021 |
2019.4.3 | 787 | 12/23/2019 |
2019.3.6 | 828 | 10/7/2019 |
2019.3.5 | 588 | 9/15/2019 |
2019.2.3 | 735 | 5/5/2019 |
2019.2.2 | 597 | 5/5/2019 |
BREAKING CHANGE: Unity Plugin now targets .NET 4.5 instead of 3.5, very old versions (before 2010) of Unity will stop working with this plugin.
feature: added ReadJsonObject, ReadJsonArray, ReadJsonValue methods for CommandOutput
feature: make Promise and Promise<T> awaitable. They could be used in async context with `await` keywords. Example `await CharonCli.ExportAsync()`
fix: fixed error when `CharonCli.ExportAsync()`` is not capturing output of command and always raise 'No output captured during command execution.' exception.
feature: added `CharonCli.ListAsync()` command allowing to export all documents for one schema. You can pass `path = "*""` to get all documents including embedded.