FracturalGodotCodeGenerator 1.0.0
dotnet add package FracturalGodotCodeGenerator --version 1.0.0
NuGet\Install-Package FracturalGodotCodeGenerator -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FracturalGodotCodeGenerator" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FracturalGodotCodeGenerator --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: FracturalGodotCodeGenerator, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FracturalGodotCodeGenerator as a Cake Addin
#addin nuget:?package=FracturalGodotCodeGenerator&version=1.0.0
// Install FracturalGodotCodeGenerator as a Cake Tool
#tool nuget:?package=FracturalGodotCodeGenerator&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
FracturalGodotCodeGenerator is a C# Source Generator that adds convenient onready-like features to your C# scripts among other things in Godot Mono without any reflection.
There are no supported framework assets in this package.
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- FracturalGodotCodeGenerator.Attributes (>= 1.0.0)
- FracturalGodotCodeGenerator.Generator (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.