FracturalGodotCodeGenerator 0.0.0-dev

This is a prerelease version of FracturalGodotCodeGenerator.
There is a newer version of this package available.
See the version list below for details.
dotnet add package FracturalGodotCodeGenerator --version 0.0.0-dev
NuGet\Install-Package FracturalGodotCodeGenerator -Version 0.0.0-dev
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FracturalGodotCodeGenerator" Version="0.0.0-dev" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FracturalGodotCodeGenerator --version 0.0.0-dev
#r "nuget: FracturalGodotCodeGenerator, 0.0.0-dev"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FracturalGodotCodeGenerator as a Cake Addin
#addin nuget:?package=FracturalGodotCodeGenerator&version=0.0.0-dev&prerelease

// Install FracturalGodotCodeGenerator as a Cake Tool
#tool nuget:?package=FracturalGodotCodeGenerator&version=0.0.0-dev&prerelease

FracturalGodotCodeGenerator

A C# Source Generator that automates boilerplate for C# scripts in Godot Mono without any reflection.

Built upon 31's GodotOnReady repository.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 319 2/25/2023
0.1.0-dev 242 2/25/2023
0.0.1-dev 247 2/24/2023
0.0.0-dev 283 8/8/2022