FracturalGodotCodeGenerator.Generator 1.0.0

dotnet add package FracturalGodotCodeGenerator.Generator --version 1.0.0
NuGet\Install-Package FracturalGodotCodeGenerator.Generator -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FracturalGodotCodeGenerator.Generator" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FracturalGodotCodeGenerator.Generator --version 1.0.0
#r "nuget: FracturalGodotCodeGenerator.Generator, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FracturalGodotCodeGenerator.Generator as a Cake Addin
#addin nuget:?package=FracturalGodotCodeGenerator.Generator&version=1.0.0

// Install FracturalGodotCodeGenerator.Generator as a Cake Tool
#tool nuget:?package=FracturalGodotCodeGenerator.Generator&version=1.0.0

This is an implementation detail of the GodotOnReady package. Reference the GodotOnReady package instead.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETStandard 2.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on FracturalGodotCodeGenerator.Generator:

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FracturalGodotCodeGenerator

FracturalGodotCodeGenerator is a C# Source Generator that adds convenient onready-like features to your C# scripts among other things in Godot Mono without any reflection.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 422 2/25/2023
0.1.0-dev 369 2/25/2023
0.0.1-dev 538 2/24/2023