EnginePseudo3D.Core
1.0.1
See the version list below for details.
dotnet add package EnginePseudo3D.Core --version 1.0.1
NuGet\Install-Package EnginePseudo3D.Core -Version 1.0.1
<PackageReference Include="EnginePseudo3D.Core" Version="1.0.1" />
paket add EnginePseudo3D.Core --version 1.0.1
#r "nuget: EnginePseudo3D.Core, 1.0.1"
// Install EnginePseudo3D.Core as a Cake Addin #addin nuget:?package=EnginePseudo3D.Core&version=1.0.1 // Install EnginePseudo3D.Core as a Cake Tool #tool nuget:?package=EnginePseudo3D.Core&version=1.0.1
Game2_5D - Raycasting Engine
Game2_5D is a simple and efficient raycasting engine designed for creating 2.5D games. This engine is part of the larger Game2_5D project, which aims to provide a framework for rendering and collision detection in 2.5D environments. The engine is lightweight and easy to integrate into your projects.
This repository contains the Raycasting Engine that allows developers to render 2.5D environments and handle basic collision detection, offering a retro-style 2D projection with 3D-like mechanics.
Features
- 2.5D Raycasting: A technique used to render 2D environments with a perspective effect, giving the illusion of 3D.
- Simple Integration: The engine can be easily integrated into existing projects, with minimal setup required.
- Collision Detection: Built-in mechanisms for handling collisions in a 2.5D world.
- Optimized for Performance: Lightweight and designed to run smoothly even on low-powered devices.
- Extensible: You can modify or extend the engine to fit your specific needs.
Requirements
- .NET 8.0 or later
- Visual Studio or any other .NET-compatible IDE
Installation
- Clone the repository:
git clone git@github.com:Speyd/Game2_5D.git cd Game2_5D
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net8.0
- EnginePseudo3D.AnimationLib (>= 1.0.0)
- EnginePseudo3D.ControlLib (>= 1.0.0)
- EnginePseudo3D.DataPipes (>= 1.0.0)
- EnginePseudo3D.DrawLib (>= 1.0.0)
- EnginePseudo3D.EffectLib (>= 1.0.1)
- EnginePseudo3D.EntityLib (>= 1.0.0)
- EnginePseudo3D.FpsLib (>= 1.0.0)
- EnginePseudo3D.HitBoxLib (>= 1.0.0)
- EnginePseudo3D.MapLib (>= 1.0.0)
- EnginePseudo3D.MiniMapLib (>= 1.0.0)
- EnginePseudo3D.MoveLib (>= 1.0.0)
- EnginePseudo3D.ObstacleLib (>= 1.0.0)
- EnginePseudo3D.PartsWorldLib (>= 1.0.0)
- EnginePseudo3D.RayTracingLib (>= 1.0.0)
- EnginePseudo3D.ScreenLib (>= 1.0.0)
- EnginePseudo3D.TextureLib (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.