EnginePseudo3D.Core 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package EnginePseudo3D.Core --version 1.0.0                
NuGet\Install-Package EnginePseudo3D.Core -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EnginePseudo3D.Core" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EnginePseudo3D.Core --version 1.0.0                
#r "nuget: EnginePseudo3D.Core, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install EnginePseudo3D.Core as a Cake Addin
#addin nuget:?package=EnginePseudo3D.Core&version=1.0.0

// Install EnginePseudo3D.Core as a Cake Tool
#tool nuget:?package=EnginePseudo3D.Core&version=1.0.0                

Game2_5D - Raycasting Engine

Game2_5D is a simple and efficient raycasting engine designed for creating 2.5D games. This engine is part of the larger Game2_5D project, which aims to provide a framework for rendering and collision detection in 2.5D environments. The engine is lightweight and easy to integrate into your projects.

This repository contains the Raycasting Engine that allows developers to render 2.5D environments and handle basic collision detection, offering a retro-style 2D projection with 3D-like mechanics.


Features

  • 2.5D Raycasting: A technique used to render 2D environments with a perspective effect, giving the illusion of 3D.
  • Simple Integration: The engine can be easily integrated into existing projects, with minimal setup required.
  • Collision Detection: Built-in mechanisms for handling collisions in a 2.5D world.
  • Optimized for Performance: Lightweight and designed to run smoothly even on low-powered devices.
  • Extensible: You can modify or extend the engine to fit your specific needs.

Requirements

  • .NET Core 3.1 or later
  • Visual Studio or any other .NET-compatible IDE
  • Basic understanding of raycasting and 2.5D rendering techniques

Installation

  1. Clone the repository:
    git clone https://github.com/Speyd/Game2_5D.git
    cd Game2_5D
    
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.7 32 3/9/2025
1.0.6 33 3/9/2025
1.0.5 157 3/7/2025
1.0.4 160 3/7/2025
1.0.3 156 3/7/2025
1.0.2 156 3/7/2025
1.0.1 151 3/7/2025
1.0.0 407 3/6/2025