AdamsLair.Duality
2.13.0
See the version list below for details.
dotnet add package AdamsLair.Duality --version 2.13.0
NuGet\Install-Package AdamsLair.Duality -Version 2.13.0
<PackageReference Include="AdamsLair.Duality" Version="2.13.0" />
paket add AdamsLair.Duality --version 2.13.0
#r "nuget: AdamsLair.Duality, 2.13.0"
// Install AdamsLair.Duality as a Cake Addin #addin nuget:?package=AdamsLair.Duality&version=2.13.0 // Install AdamsLair.Duality as a Cake Tool #tool nuget:?package=AdamsLair.Duality&version=2.13.0
The Duality engine core.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality.Primitives (>= 2.0.4)
- AdamsLair.FarseerDuality (>= 4.1.4)
- AdamsLair.NVorbis (>= 0.7.5)
NuGet packages (51)
Showing the top 5 NuGet packages that depend on AdamsLair.Duality:
Package | Downloads |
---|---|
AdamsLair.Duality.Editor
The Duality editor. |
|
AdamsLair.Duality.Editor.Plugins.CamView
A basic Camera View editor module. |
|
Singularity.Duality.core
Plugin that adds a ioc container to duality |
|
AdamsLair.Duality.Editor.Plugins.Base
Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers. |
|
AdamsLair.Duality.Editor.Plugins.PackageManagerFrontend
A user interface for conveniently managing Duality packages. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality:
Repository | Stars |
---|---|
AdamsLair/duality
a 2D Game Development Framework
|
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 2,890 | 6/12/2020 |
4.0.0-alpha1 | 2,749 | 6/12/2020 |
4.0.0-alpha0 | 2,679 | 6/12/2020 |
3.2.2 | 5,635 | 5/16/2020 |
3.2.1 | 2,096 | 4/20/2020 |
3.2.0 | 3,682 | 10/11/2019 |
3.1.6 | 1,673 | 10/6/2019 |
3.1.5 | 8,666 | 10/4/2019 |
3.1.4 | 7,613 | 10/4/2019 |
3.1.3 | 12,922 | 7/28/2019 |
3.1.2 | 2,366 | 6/30/2019 |
3.1.1 | 1,409 | 6/4/2019 |
3.1.0 | 1,690 | 5/30/2019 |
3.0.4 | 2,616 | 5/25/2019 |
3.0.3 | 8,188 | 5/4/2019 |
3.0.2 | 2,521 | 2/24/2019 |
3.0.1 | 1,451 | 2/24/2019 |
3.0.0 | 22,605 | 12/7/2018 |
2.14.9 | 7,668 | 5/31/2018 |
2.14.8 | 10,769 | 1/27/2018 |
2.14.6 | 4,804 | 1/19/2018 |
2.14.5 | 1,654 | 1/17/2018 |
2.14.4 | 2,464 | 1/14/2018 |
2.14.3 | 2,414 | 1/13/2018 |
2.14.2 | 6,310 | 1/6/2018 |
2.14.1 | 1,670 | 1/6/2018 |
2.14.0 | 9,353 | 10/6/2017 |
2.13.3 | 4,188 | 8/30/2017 |
2.13.2 | 1,540 | 8/30/2017 |
2.13.1 | 1,636 | 8/22/2017 |
2.13.0 | 2,516 | 8/22/2017 |
2.12.15 | 1,602 | 8/19/2017 |
2.12.14 | 1,576 | 8/19/2017 |
2.12.13 | 1,744 | 8/5/2017 |
2.12.12 | 1,531 | 8/5/2017 |
2.12.11 | 1,775 | 7/24/2017 |
2.12.10 | 1,648 | 7/23/2017 |
2.12.9 | 3,137 | 6/20/2017 |
2.12.8 | 1,910 | 6/17/2017 |
2.12.7 | 2,421 | 6/11/2017 |
2.12.6 | 1,742 | 6/4/2017 |
2.12.5 | 2,153 | 6/4/2017 |
2.12.4 | 2,467 | 5/25/2017 |
2.12.3 | 2,403 | 5/25/2017 |
2.12.2 | 2,186 | 5/11/2017 |
2.12.1 | 2,258 | 5/9/2017 |
2.12.0 | 2,420 | 5/3/2017 |
2.11.4 | 2,488 | 4/23/2017 |
2.11.3 | 1,962 | 4/22/2017 |
2.11.2 | 2,403 | 4/15/2017 |
2.11.1 | 2,605 | 4/15/2017 |
2.11.0 | 2,552 | 4/14/2017 |
2.10.1 | 5,190 | 4/6/2017 |
2.10.0 | 2,446 | 3/25/2017 |
2.9.10 | 1,718 | 3/18/2017 |
2.9.9 | 2,649 | 3/10/2017 |
2.9.8 | 2,832 | 2/19/2017 |
2.9.7 | 2,427 | 2/15/2017 |
2.9.6 | 2,184 | 2/12/2017 |
2.9.5 | 14,086 | 2/4/2017 |
2.9.4 | 3,582 | 1/25/2017 |
2.9.3 | 2,573 | 1/9/2017 |
2.9.2 | 1,692 | 1/6/2017 |
2.9.1 | 1,928 | 1/5/2017 |
2.9.0 | 3,287 | 12/26/2016 |
2.8.5 | 2,171 | 12/22/2016 |
2.8.4 | 3,296 | 12/10/2016 |
2.8.3 | 14,387 | 11/13/2016 |
2.8.2 | 3,673 | 10/24/2016 |
2.8.1 | 2,200 | 10/20/2016 |
2.8.0 | 2,594 | 10/16/2016 |
2.7.12 | 3,426 | 10/1/2016 |
2.7.11 | 1,716 | 9/27/2016 |
2.7.10 | 2,634 | 9/25/2016 |
2.7.9 | 2,275 | 9/17/2016 |
2.7.8 | 2,293 | 9/16/2016 |
2.7.7 | 2,741 | 9/14/2016 |
2.7.6 | 1,640 | 9/14/2016 |
2.7.5 | 1,811 | 9/2/2016 |
2.7.4 | 4,436 | 8/27/2016 |
2.7.3 | 5,214 | 7/17/2016 |
2.7.2 | 1,926 | 7/16/2016 |
2.7.1 | 2,222 | 7/4/2016 |
2.7.0 | 4,753 | 7/2/2016 |
2.6.4 | 2,742 | 6/29/2016 |
2.6.3 | 2,660 | 6/29/2016 |
2.6.2 | 1,998 | 6/20/2016 |
2.6.1 | 2,791 | 6/17/2016 |
2.6.0 | 2,418 | 6/16/2016 |
2.5.1 | 1,829 | 6/7/2016 |
2.5.0 | 1,843 | 6/7/2016 |
2.4.0 | 4,456 | 5/16/2016 |
2.3.2 | 3,918 | 4/19/2016 |
2.3.1 | 2,919 | 4/1/2016 |
2.3.0 | 3,170 | 3/19/2016 |
2.2.3 | 4,011 | 2/29/2016 |
2.2.2 | 2,878 | 2/18/2016 |
2.2.1 | 3,093 | 2/7/2016 |
2.2.0 | 6,558 | 1/16/2016 |
2.1.6 | 2,596 | 12/5/2015 |
2.1.5 | 2,225 | 11/28/2015 |
2.1.4 | 2,138 | 11/19/2015 |
2.1.3 | 2,294 | 11/14/2015 |
2.1.2 | 2,543 | 11/10/2015 |
2.1.1 | 4,994 | 11/6/2015 |
2.1.0 | 2,935 | 11/6/2015 |
2.0.5 | 2,585 | 11/6/2015 |
2.0.4 | 5,343 | 11/1/2015 |
2.0.3 | 2,451 | 10/31/2015 |
2.0.2 | 3,077 | 10/26/2015 |
2.0.1 | 1,743 | 10/23/2015 |
2.0.0 | 16,676 | 10/19/2015 |
1.6.4 | 7,235 | 3/28/2015 |
1.6.3 | 2,104 | 3/26/2015 |
1.6.2 | 2,235 | 3/12/2015 |
1.6.1 | 1,845 | 3/12/2015 |
1.6.0 | 5,262 | 2/28/2015 |
1.5.9 | 2,356 | 2/24/2015 |
1.5.8 | 2,167 | 2/21/2015 |
1.5.7 | 2,320 | 2/16/2015 |
1.5.6 | 2,212 | 2/16/2015 |
1.5.5 | 1,959 | 2/10/2015 |
1.5.4 | 3,568 | 2/1/2015 |
1.5.3 | 6,561 | 1/16/2015 |
1.5.0 | 4,099 | 1/17/2015 |
1.3.2 | 8,827 | 12/4/2014 |
1.3.1 | 2,678 | 11/29/2014 |
1.3.0 | 8,195 | 11/3/2014 |
1.2.5 | 2,144 | 10/5/2014 |
1.2.4 | 1,882 | 10/5/2014 |
1.2.3 | 1,891 | 10/3/2014 |
1.2.2 | 1,906 | 9/30/2014 |
1.2.1 | 1,905 | 9/30/2014 |
1.2.0 | 5,152 | 9/30/2014 |
1.1.0 | 2,266 | 8/22/2014 |
1.0.2 | 1,936 | 8/18/2014 |
1.0.1 | 6,665 | 8/18/2014 |
1.0.0 | 4,757 | 7/25/2014 |
Extended CorePlugin API, SoundDevice Bugfix, Sandbox Paused ExecContext
#ADD: Added virtual protected OnGameStarting / OnGameEnded API to CorePlugin, signalling the begin and end of game simulation.
#FIX: Fixed a bug where the audio device wasn't configured properly, leading to audio sources being louder at a distance than they should be.
#CHANGE: Pausing the Sandbox will no longer change the core execution context from Game to Editor, only leaving the Sandbox will. That way, the execution context remains constant for the duration of the game simulation.
#CHANGE: Whether or not a DualityApp.EditorUpdate will perform a game simulation step no longer depends on the execution context, but on method parameters, so it is possible to not simulate in game context.
#CHANGE: SoundEmitters no longer stop their sounds when pausing the editor sandbox, as this should, if at all, not be implemented on a per-player basis, but on a global scale.
#CHANGE: Replaced ExecContext checks in Time.FrameTick method with optional parameters, so the editor can decide when to advance game time and when not to.