AdamsLair.Duality 2.7.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality --version 2.7.1
NuGet\Install-Package AdamsLair.Duality -Version 2.7.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality" Version="2.7.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality --version 2.7.1
#r "nuget: AdamsLair.Duality, 2.7.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality as a Cake Addin
#addin nuget:?package=AdamsLair.Duality&version=2.7.1

// Install AdamsLair.Duality as a Cake Tool
#tool nuget:?package=AdamsLair.Duality&version=2.7.1

The Duality engine core.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (51)

Showing the top 5 NuGet packages that depend on AdamsLair.Duality:

Package Downloads
AdamsLair.Duality.Editor

The Duality editor.

AdamsLair.Duality.Editor.Plugins.CamView

A basic Camera View editor module.

Singularity.Duality.core

Plugin that adds a ioc container to duality

AdamsLair.Duality.Editor.Plugins.Base

Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.

AdamsLair.Duality.Editor.Plugins.PackageManagerFrontend

A user interface for conveniently managing Duality packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 2,667 6/12/2020
4.0.0-alpha1 2,507 6/12/2020
4.0.0-alpha0 2,462 6/12/2020
3.2.2 5,327 5/16/2020
3.2.1 1,995 4/20/2020
3.2.0 3,498 10/11/2019
3.1.6 1,524 10/6/2019
3.1.5 8,182 10/4/2019
3.1.4 7,201 10/4/2019
3.1.3 12,186 7/28/2019
3.1.2 2,260 6/30/2019
3.1.1 1,356 6/4/2019
3.1.0 1,614 5/30/2019
3.0.4 2,491 5/25/2019
3.0.3 7,794 5/4/2019
3.0.2 2,415 2/24/2019
3.0.1 1,363 2/24/2019
3.0.0 21,221 12/7/2018
2.14.9 7,291 5/31/2018
2.14.8 10,334 1/27/2018
2.14.6 4,604 1/19/2018
2.14.5 1,595 1/17/2018
2.14.4 2,380 1/14/2018
2.14.3 2,312 1/13/2018
2.14.2 6,101 1/6/2018
2.14.1 1,611 1/6/2018
2.14.0 9,049 10/6/2017
2.13.3 4,045 8/30/2017
2.13.2 1,483 8/30/2017
2.13.1 1,582 8/22/2017
2.13.0 2,411 8/22/2017
2.12.15 1,543 8/19/2017
2.12.14 1,523 8/19/2017
2.12.13 1,686 8/5/2017
2.12.12 1,474 8/5/2017
2.12.11 1,716 7/24/2017
2.12.10 1,589 7/23/2017
2.12.9 3,027 6/20/2017
2.12.8 1,846 6/17/2017
2.12.7 2,325 6/11/2017
2.12.6 1,682 6/4/2017
2.12.5 2,070 6/4/2017
2.12.4 2,373 5/25/2017
2.12.3 2,305 5/25/2017
2.12.2 2,102 5/11/2017
2.12.1 2,174 5/9/2017
2.12.0 2,330 5/3/2017
2.11.4 2,391 4/23/2017
2.11.3 1,904 4/22/2017
2.11.2 2,312 4/15/2017
2.11.1 2,501 4/15/2017
2.11.0 2,461 4/14/2017
2.10.1 5,062 4/6/2017
2.10.0 2,362 3/25/2017
2.9.10 1,640 3/18/2017
2.9.9 2,542 3/10/2017
2.9.8 2,750 2/19/2017
2.9.7 2,329 2/15/2017
2.9.6 2,099 2/12/2017
2.9.5 13,624 2/4/2017
2.9.4 3,435 1/25/2017
2.9.3 2,483 1/9/2017
2.9.2 1,636 1/6/2017
2.9.1 1,862 1/5/2017
2.9.0 3,152 12/26/2016
2.8.5 2,074 12/22/2016
2.8.4 3,167 12/10/2016
2.8.3 13,859 11/13/2016
2.8.2 3,542 10/24/2016
2.8.1 2,119 10/20/2016
2.8.0 2,502 10/16/2016
2.7.12 3,298 10/1/2016
2.7.11 1,660 9/27/2016
2.7.10 2,551 9/25/2016
2.7.9 2,199 9/17/2016
2.7.8 2,215 9/16/2016
2.7.7 2,652 9/14/2016
2.7.6 1,586 9/14/2016
2.7.5 1,758 9/2/2016
2.7.4 4,258 8/27/2016
2.7.3 5,017 7/17/2016
2.7.2 1,865 7/16/2016
2.7.1 2,146 7/4/2016
2.7.0 4,503 7/2/2016
2.6.4 2,636 6/29/2016
2.6.3 2,554 6/29/2016
2.6.2 1,946 6/20/2016
2.6.1 2,712 6/17/2016
2.6.0 2,351 6/16/2016
2.5.1 1,771 6/7/2016
2.5.0 1,772 6/7/2016
2.4.0 4,287 5/16/2016
2.3.2 3,777 4/19/2016
2.3.1 2,827 4/1/2016
2.3.0 3,072 3/19/2016
2.2.3 3,870 2/29/2016
2.2.2 2,777 2/18/2016
2.2.1 2,984 2/7/2016
2.2.0 6,307 1/16/2016
2.1.6 2,506 12/5/2015
2.1.5 2,151 11/28/2015
2.1.4 2,074 11/19/2015
2.1.3 2,212 11/14/2015
2.1.2 2,472 11/10/2015
2.1.1 4,851 11/6/2015
2.1.0 2,840 11/6/2015
2.0.5 2,496 11/6/2015
2.0.4 5,180 11/1/2015
2.0.3 2,360 10/31/2015
2.0.2 2,972 10/26/2015
2.0.1 1,687 10/23/2015
2.0.0 16,070 10/19/2015
1.6.4 7,099 3/28/2015
1.6.3 2,033 3/26/2015
1.6.2 2,166 3/12/2015
1.6.1 1,783 3/12/2015
1.6.0 5,035 2/28/2015
1.5.9 2,275 2/24/2015
1.5.8 2,084 2/21/2015
1.5.7 2,266 2/16/2015
1.5.6 2,139 2/16/2015
1.5.5 1,902 2/10/2015
1.5.4 3,449 2/1/2015
1.5.3 6,343 1/16/2015
1.5.0 3,938 1/17/2015
1.3.2 8,572 12/4/2014
1.3.1 2,579 11/29/2014
1.3.0 7,895 11/3/2014
1.2.5 2,087 10/5/2014
1.2.4 1,841 10/5/2014
1.2.3 1,836 10/3/2014
1.2.2 1,846 9/30/2014
1.2.1 1,850 9/30/2014
1.2.0 4,946 9/30/2014
1.1.0 2,211 8/22/2014
1.0.2 1,879 8/18/2014
1.0.1 6,382 8/18/2014
1.0.0 4,585 7/25/2014

SpriteRenderer Flip Behaviour
#CHANGE: Flipping a sprite renderer will now actually flip the sprite rect, rather than the texture coordinates only.