AdamsLair.Duality.Backend.DefaultOpenTK 3.2.0

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 3.2.0                
NuGet\Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 3.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="3.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 3.2.0                
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 3.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.2.0

// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.2.0                

The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.

Product Compatible and additional computed target framework versions.
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Package Downloads
AdamsLair.Duality.Editor.Backend.DefaultOpenTK

The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 542 6/12/2020
4.0.0-alpha1 409 6/12/2020
4.0.0-alpha0 413 6/12/2020
3.2.0 6,401 10/11/2019
3.1.3 1,258 10/4/2019
3.1.2 862 10/4/2019
3.1.1 1,412 7/28/2019
3.1.0 1,302 5/30/2019
3.0.3 763 5/26/2019
3.0.2 1,056 5/4/2019
3.0.1 1,541 2/5/2019
3.0.0 1,597 12/7/2018
2.0.22 2,465 5/22/2018
2.0.21 2,402 1/27/2018
2.0.20 1,515 1/13/2018
2.0.19 4,248 4/20/2017
2.0.18 1,644 3/10/2017
2.0.17 1,590 2/12/2017
2.0.16 1,405 1/25/2017
2.0.15 1,473 12/30/2016
2.0.14 1,307 12/26/2016
2.0.13 1,256 12/22/2016
2.0.12 1,496 12/2/2016
2.0.11 1,662 11/13/2016
2.0.10 2,055 9/17/2016
2.0.9 2,085 6/29/2016
2.0.8 1,279 6/29/2016
2.0.7 2,894 3/5/2016
2.0.6 1,527 2/18/2016
2.0.5 1,703 2/7/2016
2.0.4 1,670 1/16/2016
2.0.3 2,375 11/1/2015
2.0.2 1,342 11/1/2015
2.0.1 1,633 10/26/2015
2.0.0 1,609 10/19/2015

Added Support for Setting Hardware Cursors
#ADD: It is now possible to adjust the hardware cursor on the game window through `INativeWindow`.