AdamsLair.Duality.Backend.DefaultOpenTK
2.0.17
See the version list below for details.
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 2.0.17
NuGet\Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 2.0.17
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="2.0.17" />
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 2.0.17
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 2.0.17"
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin #addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=2.0.17 // Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool #tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=2.0.17
The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality (>= 2.9.6)
- AdamsLair.OpenTK (>= 1.1.6)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:
Package | Downloads |
---|---|
AdamsLair.Duality.Editor.Backend.DefaultOpenTK
The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:
Repository | Stars |
---|---|
AdamsLair/duality
a 2D Game Development Framework
|
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 542 | 6/12/2020 |
4.0.0-alpha1 | 409 | 6/12/2020 |
4.0.0-alpha0 | 413 | 6/12/2020 |
3.2.0 | 6,401 | 10/11/2019 |
3.1.3 | 1,258 | 10/4/2019 |
3.1.2 | 862 | 10/4/2019 |
3.1.1 | 1,412 | 7/28/2019 |
3.1.0 | 1,302 | 5/30/2019 |
3.0.3 | 763 | 5/26/2019 |
3.0.2 | 1,056 | 5/4/2019 |
3.0.1 | 1,541 | 2/5/2019 |
3.0.0 | 1,597 | 12/7/2018 |
2.0.22 | 2,465 | 5/22/2018 |
2.0.21 | 2,402 | 1/27/2018 |
2.0.20 | 1,515 | 1/13/2018 |
2.0.19 | 4,248 | 4/20/2017 |
2.0.18 | 1,644 | 3/10/2017 |
2.0.17 | 1,590 | 2/12/2017 |
2.0.16 | 1,405 | 1/25/2017 |
2.0.15 | 1,473 | 12/30/2016 |
2.0.14 | 1,307 | 12/26/2016 |
2.0.13 | 1,256 | 12/22/2016 |
2.0.12 | 1,496 | 12/2/2016 |
2.0.11 | 1,662 | 11/13/2016 |
2.0.10 | 2,055 | 9/17/2016 |
2.0.9 | 2,085 | 6/29/2016 |
2.0.8 | 1,279 | 6/29/2016 |
2.0.7 | 2,894 | 3/5/2016 |
2.0.6 | 1,527 | 2/18/2016 |
2.0.5 | 1,703 | 2/7/2016 |
2.0.4 | 1,670 | 1/16/2016 |
2.0.3 | 2,375 | 11/1/2015 |
2.0.2 | 1,342 | 11/1/2015 |
2.0.1 | 1,633 | 10/26/2015 |
2.0.0 | 1,609 | 10/19/2015 |
3D Audio Panning Improvements
#CHANGE: Panning for 3D audio sources now slowly "fades out" as the audio source is approached to avoid rapid left / right switches while moving directly past the source. Instead, the audio will appear to be much more centered / smooth while near.