wan24-Core
2.40.0
See the version list below for details.
dotnet add package wan24-Core --version 2.40.0
NuGet\Install-Package wan24-Core -Version 2.40.0
<PackageReference Include="wan24-Core" Version="2.40.0" />
paket add wan24-Core --version 2.40.0
#r "nuget: wan24-Core, 2.40.0"
// Install wan24-Core as a Cake Addin #addin nuget:?package=wan24-Core&version=2.40.0 // Install wan24-Core as a Cake Tool #tool nuget:?package=wan24-Core&version=2.40.0
wan24-Core
This core library contains some .NET extensions and boiler plate avoiding helpers. It's designed as core library for a long running process and optimized for that purpose. The code tries to cache agressive whereever it's possible. Types are designed to be thread-safe, if they're likely to be accessed reading/writing from multiple threads (if it's their nature). However, if it's not sure that a types nature is to manage multithreaded access, performance goes before thread safety.
It started as a slender extension method collection and growed up to a larger core utility until today. It's possible that some specialized parts will be splitted into separate libraries in the future, if the core library is getting too big - but the namespace will stay the same.
Some key features:
- Bootstrapping
- Disposable base class for disposable types, which supports asynchronous
disposing
- Dispose attribute for fields/properties which should be disposed automatic when disposing
CancellationOnDispose
cancels a cancellation token when an object is being disposed (or another given cancellation token ws canceled)Cancellations
combines multiple cancellation tokens into one- Type helper (type loading)
- Secure byte and char array, which clears its contents when disposing
- Pool rented array as disposable object (which optionally clears its contents
when disposing; for byte/char arrays just like the
Secure*Array
) - Asynchronous API helper
- Asynchronous fluent API helper
- Byte array extensions
- Endian conversion
- Bit-converter (endian-safe)
- UTF-8/16/32 (little endian) string decoding
- Clearing
- Base64 encoding/decoding
- Fast XOR, AND and OR using intrinsics
- Slow compare
- Dictionary extensions
- Merge with string key prefix
- Merge a list with the index as key (and an optional key prefix)
- Char array extensions
- Clearing
- Base64 decoding
- Array helper extensions
- Offset/length validation
- Item index finding
- Contained items finding
AsReadOnly
extensions- Generic cloning extension
- Array pool extensions
- Renting a cleared array
- Enumerable extensions
- Combine enumerables
- Chunk enumerables
- Enumeration classes
- Reflection extensions
- Automatic parameter extension when invoking a method (with DI support)
- Synchronous/asynchronous method invokation
- Automatic constructor invokation using a given parameter set (with DI support)
- Nullability detection
- Get property getter/setter delegates
- Get cached field/property/method info
- Cache for field/property/method info and custom attributes
- Delegate extensions
- Delegate list invokation (with or without return values, with DI support)
- Asynchronous delegate list invokation (with or without return values, with DI support)
- Task extensions
- Result getting of a generic task
- Asynchronous task list awaiting
- Shortcuts for await configurations
- Shortcuts for starting a function as long running task
- Shortcuts for starting a function as task with fair execution by the scheduler
- DI helper
- Service provider adoption
- DI object factory delegates
- Asynchronous DI object factory delegates
- Enumeration extensions
- Get enumeration value display string from
DisplayTextAttribute
or usingToString
(fallback) - Determine if all, any or which flags are contained in an enumeration value
- Remove flags of a mixed enumeration value
- Get only flags of a mixed enumeration value
- Value validation
- Get enumeration value display string from
- Number extensions
- Determine if a type is a number
- Determine if a number type is unsigned
- Bit-converter (endian-safe)
- Determine if a number (or any
IComparable
) is within a range
- Numeric bitwise extensions
- Collection extensions
- Add a range of items
- JSON helper
- Exchangeable JSON encoder/decoder delegates (using
System.Text.Json
per default)
- Exchangeable JSON encoder/decoder delegates (using
- JSON extensions
- Encode an object
- Decode from a type
- Decode a string
- Object extensions
- Type conversion
- Determine if a value is within a list of values
- String extensions
- Get UTF-8/16/32 bytes (little endian)
- Parsing
- String from/to bytes/bits extensions
- Determine if string contains only ACSII characters
- Base64 decoding
- Generic helper
- Determine if two generic values are equal
- Determine if a value is
null
- Determine if a value is
default
- Determine if a value is
null
ordefault
DateTime
extensions- Determine if a time is within a range
- Determine if a time matches a reference time plus/minus an offset
- Apply an offset to a time base on a reference time
TimeSpanHelper
- Update a timeout
- Queue worker (for actions and/or items)
- Parallel queue worker (for actions and/or items)
ParallelAsync
implementationForEachAsync
with an asynchronous or synchronous input sourceFilterAsync
with an asynchronous or synchronous input source and item filterFilter
for synchronous parallel filtering
- Base class for a hosted worker, which implements the
IHostedService
interface (timed or permanent running) EventThrottle
for throttling event handler callsProcessThrottle
for throttling a processing channelOrderedDictionary<tKey, tValue>
is used for working with indexed key/value pairsTimeout
will count down and raise an event, if not reset before reaching the timeoutILogger
supportLogging
as global logging helperLoggerBase
andDisposableLoggerBase
as base classes for a custom loggerLogger
asILogger
for writing toLogging
FileLogger
asILogger
for writing to a fileConsoleLogger
writes to STDERRDebugLogger
writes to the debug consoleEmailLogger
sends an email
IChangeToken
support usingChangeCallback
- Hierarchic configuration using
OverrideableConfig
- Cancellation token awaiter
ObjectPool
for pooling objects (DisposableObjectPool
for disposable types), andBlockingObjectPool
for a strict pool capacity limit(Blocking)StreamPool
,PooledMemoryStream
,PooledTempFileStream
andPooledTempStream
(hosts written data in memory first)ResetEvent
for (a)synchronous event waitingLazyValue<T>
,DisposableLazyValue<T>
,AsyncDisposableLazyValue<T>
andTimeoutValue<T>
for lazy and timeout value servingObjectLockManager<T>
for asynchronous and awaitable object lockingBitmap
for working with bitsDisposableWrapper<T>
for wrapping any (not disposable?) object with theIDisposable
andIAsyncDisposable
interface using custom dispose actions during runtimeDisposableAdapter
for adopting theIDisposableObject
interface from a type which can't extend theDisposableBase
type- Generic object extenions for validating method arguments
- CLI arguments interpreter
- Runtime configuration from CLI arguments
- Fast byte to string and string to byte encoding/decoding (using an URI friendly charset, faster and smaller results than base64 encoding; charset is customizable; encoded data integrity can be validated without decoding; including extensions for numeric type encoding/decoding)
- Collecting periodical statistical values
- Streams
StreamBase
as base class which implements some disposing logicWrapperStream
wraps a base stream and providesLeaveOpen
PartialStream
wraps a part of a base stream (read-only)NonSeekablePartialStream
wraps a part of a non-seekable base stream (read-only)LengthLimitedStream
ensures a maximum stream length (only writing)MemoryPoolStream
uses anArrayPool<byte>
for storing written dataThrottledStream
throttles reading/writing troughputTimeoutStream
can timeout async reading/writing methodsBlockingBufferStream
for writing to / reading from a buffer blockedHubStream
for forwarding writing operations to multiple target streamsDynamicHubStream
for forwarding writing operations to multiple target streams which can be exchangedLimitedStream
limits reading/writing/seeking capabilities of a streamZeroStream
reads zero bytes and writes to nowhereCountingStream
counts red/written bytesPerformanceStream
counts red/written bytes and I/O timePauseableStream
is a stream which can temporary pause reading/writingEnumerableStream
streams an enumerable/enumeratorCombinedStream
combines multiple streams into one stream (read-only)SynchronizedStream
synchronizes IO and seekingRandomStream
reads random bytes into the given buffersChunkedStream
for reading/writing stream chunksExchangeableStream
wraps an exchangeable base streamBackupStream
writes all red data to another streamProcessStream
uses STDIN/OUT of a processAcidStream
for ACID stream IOBackgroundStream
for fast writing in backgroundFlushStream
for writing to a buffer until a call to flushCutStream
for cutting a stream from its positionExactStream
for reading exactly the number of given bytes, if possibleBackgroundProcessingStream
for a background stream buffer filling processorForceAsyncStream
forces all IO operations to be performed asynchronousForceSyncStream
forces all IO operations to be performed synchronousCopyStream
does copy a stream to a target stream in a background taskDataEventStream
blocks reading of a wrapped stream until more input data is availablePreBufferingStream
pre-reads from another stream into a blocking buffer
- Named mutex helper
GlobalLock
for a synchronous contextGlobalLockAsync
for an asynchronous context
- Retry helper which supports timeout, delay and cancellation
- Asynchronous event
- Stream extensions
- Get the number of remaining bytes until the streams end
- Copy a part of a stream to another stream
- Generic seek
- Generic read/write byte
- Write N zero bytes
- Write N random bytes
- Create stream chunks
- Checksum implementation in
ChecksumExtensions
andChecksumTransform
- Thread synchronization helper (synchronous / asynchronous)
SemaphoreSync
uses aSemaphoreSlim
for thread synchronizationSemaphoreSyncContext
is a disposable thread synchronization context
- Networking helper
- Browsing ethernet adapters filtered
- Classify LAN, WAN and loopback IP addresses and ethernet adapters
IpSubNet
implementation for managing IPv4/6 sub-nets (CIDR)- Find the next free TCP port for an IP address
- Centralized error handling
- Delayed tasks
- Progress
- Sensitive data handling
- Object storage
- Localization support
- Email sending abstractions
- Commonly used regular expressions and global named expression collection
- Transactions
- TCP, UDP, WebSocket and http(s) port knocking
- Observable collections
ChangeTokenCollection
ChangeTokenDictionary
ConcurrentChangeTokenDictionary
- App JSON configuration
- Customizable object serialization helper
- In-memory cache
- Object mapping
- Virtual interface checkjing using
Type.DiffInterface
- XML documentation comments parsing using
Xml*DocComments
- Structure (de)serializing using
StructExtensions
- Query- and Enumerable pagination
- UDP fallback
- Query- and Enumerable builder
- Synchronous enumerator for
IAsyncEnumerator<T>
- Pagination using
(Cached)(Async)(Enumerable|Queryable)Pagination
andPaginationMetaData
- Plugins
How to get it
This library is available as NuGet package "wan24-Core".
Bootstrapping
The Bootstrapper.Async
method calls all static methods having the
BootstrapperAttribute
. In order to be able to find the methods, it's
required to add the BootstrapperAttribute
to the assembly.
You may also ad the BootstrapperAttribute
to a type and/or the bootstrapper
method, in case the assembly contains multiple of them. In the assembly
attribute you need to set ScanClasses
and/or ScanMethods
to true
in
order to perform a deep scanning during bootstrapping for performance reasons.
The bootstrapper methods may consume parameters which are available from the DI helper. The method may be synchronous or asynchronous. The method can't be defined in a generic class, and it can't be generic itself.
[assembly:Bootstrapper(typeof(YourBootstrapper),nameof(YourBootstrapper.BootstrapperMethod))]
public static class YourBootstrapper
{
public static async Task BootstrapperMethod()
{
// Perform your bootstrapping here
}
}
// Call the bootstrapper somewhere in your apps initialization code
await Bootstrap.Async();
The BootstrapperAttribute
can be initialized with a numeric priority. The
bootstrapper will order the found bootstrapping methods by priority, where the
one with the highest number will be executed first (assembly and type
priorities count, too). At last there's a assembly location, type and method
name sorting. Bootstrapper methods will be executed sequential.
If you give a type and a method name to the assembly BootstrapperAttribute
,
you won't need to add the attribute to the type and the method.
During bootstrapping, the cancellation token which was given to the
Bootstrap.Async
method, can be injected to a bootstrappers method parameters.
After that bootstrapping was done, the Bootstrap.AsyncBootstrapper
will be
called. At last the Bootstrap.OnBootstrap
event will be raised.
During bootstrapping the Bootstrap.IsBooting
property is true
. After
bootstrapping the Bootstrap.DidBoot
property is true
.
The bootstrapper will load all referenced assemblies. If you load an assembly
later, it'll be bootstrapped automatic and added to the TypeHelper
singleton
instance.
Type helper
If you use the TypeHelper.AddTypes
method, the unknown assemblies of the
added types will be added as searchable assemblies automatic.
You may attach to the TypeHelper.OnLoadType
event for handling requests
more dynamic.
The TypeHelper.GetType
method will try Type.GetType
first and fall back to
the helper, if no type was found.
DI helper
In order to make DI (dependency injection) working, you need to
- set a
DiHelper.ServiceProvider
and/or - add
DiHelper.(Async)ObjectFactories
The DiHelper.GetDiObjectAsync
method will try to resolve the request
synchronous, first. But the DiHelper.GetDiObject
won't try asynchronous
object factories. Created objects will be cached - to avoid that, add the
type to the not cached types by using DiHelper.AddNotCachedType
.
The Instance
property returns a generic service provider, which uses the
ServiceProvider
and the registered object factories. It also implements the
IAsyncServiceProvider
interface, which extends IServiceProvider
.
Object factories are as generic as possible. They'll receive the requested object type as an argument and may return different instanced based on the particular request. The registration of an object factory requires to define the object type, which the factory method served, as key. This type can be any type, which can be assigned to a requested type, or a generic type definition to match all generic variants. The hierarchic factory selection works like this:
- Requested type is the registered factory type
- Requested type is assignable from the registered factory type
- Requested type is a generic type, and its generic type definition is assignable from the registered factory type
The ScopedDiHelper
uses its own object factory collections and service
provider and falls back to the DiHelper
. Created objects will be disposed,
if possible and the ScopedDiHelper
is being disposed, and only in case the
object wasn't created using the base DiHelper
. ScopedDiHelper
will also
dispose the defined ServiceProvider
, if possible.
CAUTION: DiHelper
and ScopedDiHelper
will cache created objects. For
this reason you should never dispose a returned object in your code!
To replace the default DI of a .NET app:
appBuilder.UseServiceProviderFactory(context => new DiHelper.DiServiceProviderFactory(new()
{
ValidateOnBuild = false,
ValidateScopes = context.HostingEnvironment.IsDevelopment()
}));
Then you can use the DI helper by injection:
public async Task YourMethod(IAsyncServiceProvider diHelper)
{
YourService service = await diHelper.GetServiceAsync(typeof(YourService));
...
}
Logging
For a global logging, use Logging
and set a Logging.Logger
- for example
the FileLogger
:
Logging.Logger = await FileLogger.CreateAsync("/path/to/file.log");
Logging.WriteDebug("Hello world!");
If you need an ILogger
instance, you can use Logger
:
anyObject.Logger = new Logger();
The Logger
will use Logging
and allows to define a minimum log level.
WARNING: Never set a Logger
instance as Logging.Logger
! This will
cause an endless loop.
Mixed enumeration value
A mixed enumeration contains X bits enumeration values, and Y bits flags:
[Flags]
public enum MixedEnum : int
{
None = 0,
Value1 = 1,
Value2 = 2,
Value3 = 3,
...
Flag1 = 1 << 8,
Flag2 = 1 << 9,
FLAGS = Flag1 | Flag2 // Required to identify flags
}
The FLAGS
value helps these extension methods to handle flag values:
MixedEnum value = MixedEnum.Value1 | MixedEnum.Flag1,
valueOnly = value.RemoveFlags(),// == MixedEnum.Value1
flagsOnly = value.OnlyFlags();// == MixedEnum.Flag1
Unsafe code
The library uses unsafe code. If you don't want/need that, you can compile the
library with the NO_UNSAFE
compiler constant to disable any unsafe
operation. Remember to unset the unsafe compiler option, too!
Disposable base class
The DisposableBase
implements the IDisposable
and IAsyncDisposable
interfaces. It provides some helpers and events, and also the
DisposeAttribute
, which can be applied to fields and properties which you
wish to dispose automatic when disposing.
When your type derives from the DisposableBase
, you'll need to implement the
abstract Dispose
method:
protected override Dispose(bool disposing)
{
// Your dispose logic here
}
There are measures to avoid that this method is being called twice.
To implement custom asynchronous disposing:
protected override async Task DisposeCore()
{
// Your dispose logic here
}
In order to make the DisposeAttribute
working, you have to call the
protected method DisposeAttributes
or DisposeAttributesAsync
.
The IsDisposing
property value will be true
as soon as the disposing
process started, and it will never become false
again. The IsDisposed
property value will be true
as soon as the disposing process did finish.
TIP: Use the DisposableBase<T>
base type, if you plan to use the
DisposeAttribute
! This base class will cache the fields/properties once on
initialization to get rid of the reflection overhead which DisposableBase
requires for this feature.
NOTE: The DisposeAttribute
can be applied to byte[]
and char[]
, too,
which will simply call the Clear
extension method on disposing. Another
IEnumerable
will be enumerated for disposable items (recursing!).
Queue worker
using QueueWorker worker = new();
await worker.EnqueueAsync((ct) =>
{
// Do any background action here
});
The QueueWorker
class can be extended as you need it.
The ParallelQueueWorker
requires a number of threads in the constructor,
which defines the degree of parallelism, in which enqueued tasks will be
processed.
Queue item worker
using QueueItemWorker<ItemType> worker = new();
await worker.EnqueueAsync(new ItemType());
The QueueItemWorker<T>
class can be extended as you need it.
The ParallelItemQueueWorker<T>
requires a number of threads in the
constructor, which defines the degree of parallelism, in which enqueued items
will be processed.
ParallelAsync
Using the .NET parallel implementation it's not possible to invoke
asynchronous item handlers. For this you can use the
ParallelAsync.ForEachAsync
method, which uses a parallel item queue worker
in the background for asynchronous processing.
Hosted worker
public class YourHostedWorker : HostedWorkerBase
{
public YourHostedWorker() : base() { }
protected override async Task WorkerAsync()
{
// Perform the service actions here
}
}
The hosted worker implements the IHostedService
interface and can be
extended as you need it.
Timed hosted worker
public class YourHostedWorker : TimedHostedWorkerBase
{
public YourHostedWorker() : base(interval: 500) { }
protected override async Task WorkerAsync()
{
// Perform the service actions here
}
}
This example uses a 500ms timer. Based on the defined timer type, the interval will be processed in different ways:
Default
: Next worker run is now plus the interval (used by default)Exact
: Next worker run is now plus the interval minus the processing duration (used, if the start time of the processing is important)ExactCatchingUp
: AsExact
, but catching up missing processing runs without delay, if a worker run duration exceeds the interval (used, if the number of worker runs is important)
Using the SetTimerAsync
method you can change the timer settings at any
time. If you give the nextRun
parameter, you may set a fixed next run time
(which won't effect the given interval, but just force the service to run at a
specific time for the next time).
NOTE: The nextRun
parameter will also force the service to (re)start!
By setting the property RunOnce
to true
, the service will stop after
running the worker once. In combination with the SetTimerAsync
parameter
nextRun
you can execute the worker at a specific time once.
The hosted worker implements the IHostedService
interface and can be
extended as you need it.
EventThrottle
public class YourType : DisposableBase
{
protected readonly YourEventThrottle EventThrottle;
public YourType() : base() => EventThrottle = new(this);
// This method will raise the OnEvent
public void AnyMethod()
{
RaiseOnEventThrottled();
}
protected override Dispose(bool disposing) => EventThrottle.Dispose();
// Delegate for OnEvent
public delegate void YourTypeEvent_Delegate();
// Event to throttle
public event YourTypeEvent_Delegate? OnEvent;
// Raise the OnEvent using the event throttle
protected void RaiseOnEventThrottled() => EventThrottle.Raise();
// Finally let the event handlers process the event
protected void RaiseOnEvent() => OnEvent?.Invoke();
// Event throttle implementation
public class YourEventThrottle : EventThrottle
{
// Throttle the event handling down to max. one handling per 300ms
public YourEventThrottle(YourType instance) : base(timeout: 300) => Instance = instance;
public YourType Instance { get; }
protected override HandleEvent(DateTime raised, int raisedCount)
{
Instance.RaiseOnEvent();
}
}
}
If AnyMethod
is being called, the event will be forwarded to the event
throttle, which decides to throttle or raise the event. If AnyMethod
was
called three times within 300ms, the first call will be executed in realtime,
while the 2nd and the 3rd call will be sqashed and executed once 300ms after
the 1st call was processed.
This example assumes you're working with a real event - but you may throttle any event (which may not be a real event) using throttling logic.
ProcessThrottle
public class YourProcessThrottle : ProcessThrottle
{
// Throttle to processing one object per second
public YourProcessThrottle() : base(limit: 1, timeout: 1000) { }
// Processing API using a timeout
public async Task<int> ProcessAsync(Memory<bool> items, TimeSpan timeout)
=> await ProcessAsync(items.Length, (count) =>
{
await Task.Yield();
Span<bool> toProcess = items.Span[..count];
items = items[count..];
// Process toProcess
}, timeout);
// Processing API using a cancellation token
public async Task<int> ProcessAsync(Memory<bool> items, CancellationToken token = default)
=> await ProcessAsync(items.Length, (count) =>
{
await Task.Yield();
Span<bool> toProcess = items.Span[..count];
items = items[count..];
// Process toProcess
}, token);
}
The example will throttle the processing to a maximum of one object per
second. Multiple threads may call ProcessAsync
concurrent - processing will
be organized thread-safe.
The return value of ProcessAsync
is the number of objects processed until
timeout or canceled.
The processing delegate shouldn't care about the timeout or if canceled and just process the given number of objects.
NOTE: A usage gap will slide the throttling timer. Example:
The timeout was set to 3 objects per 100ms. Now processing goes like this:
- First processed object on
0ms
will activate the throttling timeout - Next processed object on
10ms
will increase the object throttling counter - Next processed object on
110ms
will reset the throttling timeout and counter (the usage gap of 100ms does exceed the timeout) - Next 2 processed objects on
120ms
will activate the throttle - Next object will have to wait until the throttle was released
- The throttle will be released on
210ms
, which allows the last object to be processed now
In short words: The throttle timer will not reset in an fixed interval, but the interval starts when processing items.
Change token
Implement by extending (Disposable)ChangeToken
(implements IChangeToken
and INotifyPropertyChanged
):
public class YourObservableType : ChangeToken
{
private string _Value = string.Empty;
public YourObservableType() : base() { }
public string Value
{
get => _Value;
set => SetNewPropertyValue(ref _Value, value, nameof(Value));
}
}
The HasChanged
setter MAY be used. You can also set the _HasChanged
field
and call InvokeCallbacks
any time later. If the default HasChanged
setter
was used with true
, RaisePropertyChanged
will be called without a property
name. Instead of the HasChanged
setter you can also call
SetNewPropertyValue
from a property setter.
The RaisePropertyChanged
and InvokeCallbacks
method SHOULD be called each
time a property changed (this will be done when calling SetNewPropertyValue
also).
By extending (Disposable)ChangeToken<T>
your final type will also implement
IObservable<T>
.
You may want to use the (Concurrent)ChangeTokenCollection/Dictionary<T>
for
observing an object list or a (concurrent) key/value dictionary. They
implement
IObservable<T>
INotifyCollectionChanged
INotifyPropertyChanged
Observed are all
IChangeProperty
IObservable<T>
INotifyPropertyChanged
item events. You can also use a type which doesn't implement any of these interfaces - then only the collection itself (item adding/removing) is observed.
An instance is pre-configured for use with a ChangeToken
. For other objects
(which implement IChangeToken
and INotifyPropertyChanged
) you can modify
the
IgnoreUnnamedPropertyNotifications
(default istrue
)InvokeCallbacksOnPropertyChange
(default isfalse
)
settings.
The ObserveCollection
setting defines, if you'd also like to observe item
addings/removals (the collection itself). The default is true
. If you set
the ObserveItems
property to false
during the collection object
initialization, only the item additions/removals will be observed. Of course
you can set both properties to false
- in this case the collection won't
observe anything.
Hierarchic configuration
Assume this configuration hierarchy:
Level | Description |
---|---|
1 | Default values |
2 | User values (can override default values) |
3 | Administrator values (can override default/user values) |
In code:
public sealed class Config : OverrideableConfig<Config>
{
public Config() : base()
{
SubConfig = new(this, new(this));// User values
InitProperties();
}
private Config(Config parent, Config? sub = null) : base(parent)
{
if(sub != null)
{
SubConfig = sub;
sub.ParentConfig = this;
sub.SubConfig = new(sub);// Administrator values
}
InitProperties();
}
// A configuration value
public ConfigOption<string, Config> AnyValue { get; private set; } = null!;
private void InitProperties()
{
AnyValue = ParentConfig == null
// The master option has a default value
? new(this, nameof(AnyValue), canBeOverridden: true, "default")
// No default value for a sub-option
: new(this, nameof(AnyValue));
}
}
Config config = new(),
user = config.SubConfig,
admin = user.SubConfig;
CAUTION: There's no endless-recursion protection for the ParentConfig
or
the SubConfig
properties!
Now users are able to override default values, and administrators are able to override default and/or user values:
// Still the default value
Assert.AreEqual("default", config.AnyValue.FinalValue);
// User overrides the default value
user.AnyValue.Value = "user";
Assert.AreEqual("default", config.AnyValue.Value);
Assert.AreEqual("user", config.AnyValue.FinalValue);
// Administrator overrides the user value
admin.AnyValue.Value = "admin";
Assert.AreEqual("admin", config.AnyValue.FinalValue);
// User can't override the administrator value (but still store his own value
// in case the administrator would unset his value)
user.AnyValue.Value = "test";
Assert.AreEqual("admin", config.AnyValue.FinalValue);
Assert.AreEqual("test", user.AnyValue.Value);
NOTE: Setting an option value is thread-safe.
It's also possible to flip the hierarchy:
Level | Description |
---|---|
1 | Default values |
2 | Administrator values (can define user visible and optional not overrideable values) |
3 | User values (can override overrideable values) |
Using this hierarchy an administrator could also allow or deny overriding values at any time, for example.
The hierarchy depth isn't limited.
Object locking
The ObjectLockManager<T>
helps locking any object during an asynchronous
operation:
ObjectLock ol = await ObjectLockManager<AnyType>.Shared.LockAsync(anyObjectKey);
// A 2nd call to ObjectLockManager<AnyType>.Shared.LockAsync would block until the lock was released
await ol.RunTaskAsync(Task.Run(async () =>
{
// Perform the asynchronous operation here
}));
// ol is disposed already, 'cause the asynchronous operation source task was awaited
// The next ObjectLockManager<AnyType>.Shared.LockAsync call will be processed now, if any
await ol.Task;// To throw any exception during performing the asynchronous operation
If AnyType
implements the IObjectKey
interface, it can be given to the
ObjectLockManager<T>
methods as object argument.
NOTE: ObjectLock
will dispose itself as soon as RunTaskAsync
has been
called, and the given task was completed.
CLI arguments interpreter
There a just a few rules:
- A flag starts with a single dash
- A key for a value (list) starts with a double dash
- Keys/values can be quoted using single or double quotes
- Escape character is the backslash (only applicable in quoted values)
- A quoted value must be escaped for JSON decoding, a backslash must be double escaped
- Double quotes in a quoted value must be escaped always
Example:
"-flag" --key 'value1' value2 --key -value3 '--key2' "value"
For appending the value -value3
to the value list of key
, the value needs
to be added with another --key
key identifier, 'cause it starts with a dash
and could be misinterpreted as a flag (which would result in a parser error).
A CLI app called with these arguments could interpret them easy using the
CliArguments
class:
CliArguments cliArgs = new(args);
Assert.IsTrue(cliArgs["flag"]);
Assert.AreEqual(3, cliArgs.All("key").Count);
Assert.AreEqual("value", cliArgs.Single("key2"));
A --
(double dash) may be interpreted as an empty key name or a flag with
the name -
, based on if a value, which doesn't start with a dash, is
following. Examples:
--
:-
flag-- -
:-
flag (--
and-
are both interpreted as double-
flag (double flags will be combined))-- value
: Empty key with the valuevalue
-- -key
:-
andkey
flags
Keyless arguments will be stored in the KeyLessArguments
list - example:
CliArguments ca = CliArguments.Parse("value1 -flag value2 --key value3");
Assert.AreEqual(2, ca.KeyLessArguments.Count);
Assert.AreEqual("value1", ca.KeyLessArguments[0]);
Assert.AreEqual("value2", ca.KeyLessArguments[1]);
Assert.IsTrue(ca["flag"]);
Assert.IsTrue(ca["key", true]);
Fast byte ↔ string encoding/decoding
base64 is supported everywhere, but it's (relative) slow and produces too much overhead, and uses also URI unfriendly characters. In addition it's also not easy to validate base64, or to determine the encoded/decoded value length.
To fix all of these problems, the ByteEncoding
class implements a fast
encoding, which uses only characters 0-9, a-z, A-Z, dash and underscore and
produces less overhead than base64. The encoded/decoded value length can be
calculated in advance, and it's fast and easy to detect errors in the encoded
data without having to decode it, first.
// In case you want to use a prepared output buffer
int encodedLen = anyByteArray.GetEncodedLength();
// Encoding
char[] encoded = anyByteArray.Encode();
// In case you want to use a prepared output buffer
int decodedLen = encoded.GetDecodedlength();
// Decoding
byte[] decoded = encoded.Decode();
Using extensions numeric values can be en-/decoded on the fly, too. The
special EncodeNumberCompact
extension methods determine the smallest value
matching numeric type before encoding (use DecodeCompactNumber
with the
original numeric type as generic argument for decoding).
NOTE: Encoding an empty array results in an empty string. Encoding 0
results in an empty string, too. Nothing encodes to nothing and decodes to
nothing, too.
If required, the used encoding character map can be customized. You may use any 64 ASCII characters (0..127) long map with unique items.
String parser
Using the Parse
extension method for a string
, you can parse placeholders
into a string and modify the output using (customizable) parser functions:
Dictionary<string, string> data = new()
{
{"name", "value"}
};
Assert.AreEqual("value", "%{name}".Parse(data));
You may setup the default parser data in StringExtensions.ParserEnvironment
.
The given parser data will override defaults.
You can execute as many parser functions on the output as required, separated
using :
:
%{input:func1:func2(param1,param2,...):func3():...}
The first optional segment is always a parser data variable name (if not used,
the sequence starts with a :
to indicate a function call). A function may or
may not have parameters. The result of a function will be provided for the
next function. Available functions:
Function | Syntax | Usage |
---|---|---|
sub |
%{input:sub([offset/length](,[length]))} |
extracts a sub-string |
left |
%{input:left([length])} |
takes X characters from the left |
right |
%{input:right([length])} |
takes X characters from the right |
trim |
%{input:trim} |
removes white-spaces from the value |
discard |
%{input:discard} |
no parameters, discards the current output |
escape_html |
%{input:escape_html} |
escapes the value for use within HTML |
escape_json |
%{input:escape_json} |
escapes the value for use within double quotes (double quotes will be trimmed from the JSON result!) |
escape_uri |
%{input:escape_uri} |
escapes the value for use within an URI |
set |
%{input:set([name])} sets the current output as parser variable with the given name |
|
var |
%{:var([name])} gets a parser data variable value |
|
item |
%{:item([index],[item/name](,[item](,...)))} gets an item from a list (if using a variable name, its value will be splitted using pipe) |
|
prepend |
%{input:prepend([string])} |
prepends a string |
append |
%{input:append([string])} |
appends a string |
insert |
%{input:insert([index],[string])} |
inserts a string at an index |
remove |
%{input:remove([offset/length](,[length]))} |
removes a part (from the left) |
concat |
%{:concat([string],[string](,[string](...))} |
concatenates strings |
join |
%{:join([separator],[string],[string](,...))} |
joins strings |
math |
%{:math([operator],[value1],[value2](,...))} |
performs math |
rx |
%{:rx([group_index]],[name/pattern])} |
exchanges the parser regular expression and content group index for the next parser operations (the next round) |
format |
%{input:format([format])} |
to format a numeric value |
str_format |
%{input:str_format(([value1](,...))} to format the string value |
|
insert_item |
%{input:insert_item([index],[items_name])} |
to insert an item (items will be splitted by pipe) |
remove_item |
%{input:remove_item([index])} |
to remove an item (items will be splitted by pipe) |
sort |
%{input:sort((desc))} |
to sort items |
foreach |
%{input:foreach([name])} |
to parse a parser data value for each item (will be stored in _item ) |
if |
%{input:if([name](,[name]))} |
to parse a parser data value, if the value is 1 (else parse the second given parser data value) |
split |
%{input:split(prefix)} |
to split items by pipe and set them as parser data using the prefix and appending the zero based item index |
range |
%{:range([start],[count])} |
to create a numeric range |
dummy |
%{:dummy(...)} |
does nothing (may be used as comment) |
Available math operators:
Operator | Function |
---|---|
+ |
Summarize |
- |
Substract |
* |
Multiply |
/ |
Divide |
% |
Modulo |
a |
Average |
i |
Minimum |
x |
Maximum |
r |
Round (2nd value is the number of decimals) |
f |
Floor |
c |
Ceiling |
p |
Y power of X (double conversion will be applied) |
= |
Equality (0 is not equal, 1 if equal) |
< |
Lower than (0 is not lower, 1 if lower) |
> |
Greater than (0 is not greater, 1 if greater) |
s |
Change the sign |
Numbers are written in invariant culture float
style. decimal
will be used
as number format.
To create a custom parser function:
StringExtensions["func_name"] = (context) =>
{
// Work with the StringParserContext and return the value to use or set context.Error for error handling
return context.Value;
};
Example:
StringExtensions["upper"] = (context) => context.Value.ToUpper();
Dictionary<string, string> data = new()
{
{"name", "value"}
};
Assert.AreEqual("VALUE", "%{name:upper}".Parse(data));
CAUTION: A placeholder must produce the same result, if it occurs repeated! A repeated placeholder won't be parsed more than once, but being replaced with the result of the first parsed placeholder.
Example:
Dictionary<string, string> data = new()
{
{"name", "value"}
};
string tmpl = "%{name}%{name:len:set(name):discard}%{name}";
Assert.AreEqual("valuevalue", tmpl.Parse(data));
From the logic value5
would be expected. To get value5
, finally, you'll
have to modify the template:
%{name}%{name:len:set(name):discard}%{name:dummy}
TIP: Almost all function parameters may be parser data variable names,
too, if they have a $
prefix. To support that, use the TryGetData
method
of the StringParserContext
, if a parameter value starts with $
.
TIP: To ensure having all required parameters, use the
EnsureValidParameterCount
of the StringParserContext
. The method allows
you to define a number of allowed parameter counts (including zero) and
produces a common error message, if the function call syntax is wrong.
TIP: A custom parser function may change the parser regular expression and
content group by changing Rx
and RxGroup
.
The string parser works recursive. To avoid an endless recursion, the default
parsing round count limit is 3. The current parsing round is accessable trough
the parser data _round
. If a parser function parses a template, the called
parser will work in the current parsing round context and respect the limit,
too. Youmay set another default limit in StringExtensions.ParserMaxRounds
.
The default behavior for errors is to throw an exception. If error throwing was disabled, in case of an error a placeholder will stay in clear text, and a function will return the unaltered value.
You may modify the placeholder declaration by setting another regular
expression to StringExtensions.RxParser
. Group $1
must contain the whole
placeholder, while group $2
is required to contain the inner placeholder
contents (like variable name, function calls, parameters, etc.). There's no
way to customize the inner placeholder content syntax at present. You may also
give a custom regular expression to the Parse
extension method, if you want
an isolated parsing. You can modify the inner content group index by setting
StringExtensions.RxParserGroup
or giving rxGroup
to the Parse
methods.
CAUTION: Be careful with customized parser functions: A mistake could let a manipulated string harm your computer!
Retry helper
RetryInfo<object> result = await RetryHelper.TryActionAsync(
async (currentTry, cancellation) =>
{
// Perform any critical action which may throw or timeout and return a value (or not)
},
maxNumberOfTries: 3,
timeout: TimeSpan.FromSeconds(30),
delay: TimeSpan.FromSeconds(3)
);
// This will throw an exception, if failed, or return the action delegate return value, if succeed
object returnValue = result.ThrowIfFailed();
TryAction*
will try to execute an action for a maximum of N times, optional
having a total timeout, and optional performing a delay after a failed try.
The given action delegate may also return a value, which you can then find in
the RetryInfo<T>.Result
property, if Succeed
is true
.
The RetryInfo<T>
object contains some runtime informations:
- Start, done time and total runtime
- Number of tries processed (a timeout or cancellation may throw before the action is being called)
- Catched exceptions during tries
- If succeed, cancelled or timeout
- The action delegate return value (if any)
NOTE: There's also a synchronous TryAction
method, which supports
timeout and cancellation also.
Asynchronous events
// Example type using an asynchronous event
public class YourType
{
public readonly AsyncEvent<YourType, EventArgs> OnYourEvent;
public YourType() => OnYourEvent = new(this);
public async Task RaiseOnYourEventAsync()
=> await ((IAsyncEvent<YourType, EventArgs>)OnYourEvent).RaiseEventAsync();
}
// An example asynchronous event listener
async Task eventListener(YourType sender, EventArgs e, CancellationToken ct)
{
...
}
// Attach to the event and raise it
YourType obj = new();
Assert.IsFalse(obj.OnYourEvent);
obj.OnYourEvent.Listen(eventListener);
Assert.IsTrue(obj.OnYourEvent);
await obj.RaiseOnYourEventAsync();
// Detach the event listener
obj.OnYourEvent.Detach(eventListener);
Assert.IsFalse(obj.OnYourEvent);
An AsyncEvent<tSender, tArgs>
instance will only export public event
informations and functions like adding/removing event handlers, and if event
handlers are present. For raising the event, you need to use the
RaiseEventAsync
methods which are available from the
IAsyncEvent<tSender, tArgs>
interface.
Timeout, cancellation, synchronous and asynchronous event handlers are
supported. The AsyncEvent<tSender, tArgs>
is designed to be thread-safe,
while multiple threads are allowed to raise the event in parallel.
Checksum
ChecksumExtensions
and ChecksumTransform
allow generating a checksum:
byte[] data = ...,
moreData = ...,
checksum = data.CreateChecksum();
moreData.UpdateChecksum(checksum);
The default checksum length is 8 bytes and needs to be a power of two, if being customized. If you need a numeric value from the checksum bytes:
ulong numericChecksum = checksum.AsSpan().ToULong();
The algorithm uses XOR to modify the checksum bytes, which are zero by default. If the input data is only zero, the checksum will stay at zero. If you use the same input data for a 2nd time, the checksum will be equal to the one from the 1st time.
The ChecksumTransform
is a HashAlgorithm
and can be used as every .NET
implemented hash algorithm (even it's not a hash, but only a checksum!):
byte[] checksum = ChecksumTransform.HashData(data);
You may register the checksum algorithm as "Checksum" using the Register
method:
ChecksumTransform.Register();
IP sub-nets
The IpSubNet
structure helps working with IPv4/6 sub-nets. It stores the
network address and the bit-mask, for being able to provide
- the broadcast address or
- any IP address within the sub-net IP range and
- the number of usable IP addresses in the sub-net
and being able to
- determine if an IP address is within a sub-net
- determine if two sub-nets intersect
- a sub-net matches within another sub-net
- enumerate sub-net IP addresses
- compare sub-net lengths
- extend or shrink sub-nets
- combine two sub-nets
- serialize sub-net information platform independent
- determine if a sub-net is LAN (private), WAN (public) or loopback
- validate the correctness of a sub-net
on the fly, and many things more.
To construct the structure, you'll need one of these informations:
- Network CIDR notated ("192.168.0.0/24" for example)
- Network as
IPAddress
(all zero bytes will count the mask bits) - Network as integer and the number of mask bits
- Network as
IPAddress
and the number of mask bits - Network and mask as
IPAddress
- Serialized sub-net data
Some basic examples:
// Create from CIDR notation
IpSubNet net = new("192.168.0.0/24");
// Validate CIDR notation
if(IpSubNet.TryParse("::/128", out IpSubNet subNet))
{
// Valid CIDR notated sub-net
}
// Determine the network kind
Assert.IsTrue(net.IsLan);
Assert.IsFalse(net.IsWan);
Assert.IsFalse(net.IsLoopback);
// Get any IP address within a sub-net
Assert.AreEqual(IPAddress.Parse("192.168.0.1"), net[1]);
// Get the broadcast IP address
Assert.AreEqual(IPAddress.Parse("192.168.0.255"), net.BroadcastIPAddress);
// Determine if an IP address is within a sub-net
Assert.IsTrue(IPAddress.Parse("192.168.0.1") == net);
Assert.IsTrue(IPAddress.Parse("192.168.1.1") != net);
// Extend/shrink a sub-net
Assert.AreEqual("192.168.0.0/23", (net << 1).ToString());// Expand by one bit
Assert.AreEqual("192.168.0.0/25", (net >> 1).ToString());// Shrink by one bit
// Combine two sub-nets
IpSubNet combined = net + new IpSubNet("192.168.254.0/24");
Assert.AreEqual("192.168.0.0/16", combined.ToString());
// Merge two compatible (!) sub-nets
IpSubNet merged = net | new IpSubNet("192.168.0.0/8");
Assert.AreEqual("192.168.0.0/8", merged.ToString());
// Determine if two sub-nets intersect, or one fits into another
IpSubNet largerNet = new("192.168.0.0/16"),
smallerNet = new("192.168.0.0/30"),
otherNet = new("10.0.0.0/8");
Assert.AreEqual(net & largetNet, net);// net fits into largerNet
Assert.AreEqual(net & smallerNet, smallerNet);// net intersects smallerNet
Assert.AreEqual(net & otherNet, IpSubNet.ZeroV4);// no intersection between net and otherNet
// Serialization
byte[] serialized = net;// Serialize
IpSubNet net2 = serialized;// Deserialize
Assert.AreEqual(net, net2);
Centralized error handling
By setting ErrorHandling.ErrorHandler
to your custom error handler, you can
handle errors centralized. The error handling
- will write to the debug console
- will write to the logging
- invoke the
ErrorHandling.ErrorHandler
(if any) - raise the
ErrorHandling.OnError
event
You may set ErrorHandling.ErrorCollectingHandler
as error handler, or call
that method from your custom error handler to collect errors in
ErrorHandling.Errors
.
Unhandled exceptions of the current app domain will be handled by this error
handling. To handle a catched exception within your code, you can call the
ErrorHandling.Handle
method.
By setting ErrorHandling.DebugOnError
to true
(which is the default), an
attached debugger will break before ErrorHandling.Handle
handles an
exception, finally.
Your custom error handler may
- store environment informations in a DBMS
- send an email
- do whatever is required to handle any error later
The ErrorHandling
uses an ErrorInfo
object, which can be implicit casted
from/to an Exception
. For your custom error handling you may want to host
additional error informations, which you may give as tag
to the constructor,
or you create a custom error information type, which extends ErrorInfo
. You
can define an additional error message, if you use the constructor which
accepts a string as first argument.
CAUTION: An unhandled exception during error handling could cause an endless loop. For this reason any uncatched error handling exception MUST be ignored - they'll be written to STDERR instead.
NOTE: The default error handling won't act as fist chance error handler.
You'll need to call ErrorHandling.Handle
from your code in order to handle a
catched exception manually.
NOTE: You can specify an error source ID, which may be one of the pre-
defined IDs from the ErrorHandling
constants, or a custom value. If you use
custom values, please only use bits 17..31, since the bits 1..16 are reserved
for pre-defined error source IDs. Example for defining a custom error source
ID:
public const int CUSTOM_ERROR_SOURCE = 1 << 16;
You can count from one as usual, but shift the ID 16 bits to the left, which enables you to define up to 32,768 different positive custom error sources. You may also use all the Int32 negative values for +2,147,483,648 custom error source IDs.
Delayed tasks
You'll need to add the DelayService.Instance
to your apps hosted services,
then you can use the delay like this:
await new Delay(TimeSpan.FromSeconds(3)).Task;
The line above will wait for 3 seconds and then continue in the current
processing, while the delay could be used from other threads, too, if you did
communicate the delays GUID (delays will organize themselfes in the
DelayTable
).
WARNING: The delays are not exact!
NOTE: Delay
will be disposed automatted.
To cancel a delay, call the Cancel(Async)
method of the Delay
instance.
If the Delay
was disposed or cancelled, awaiting the Task
will throw an
ObjectDisposedException
or OperationCancelledException
.
A delay is similar to Timeout
, but it doesn't use its own timer and is a bit
more easy to use for some specialized tasks.
Progress
A ProcessingProgress
can be a
- counting progress with a total and a current count
- a progress collection with counting sub-progresses
A progress collection receives events of sub-progresses and forwards their events. The collection is self-managing - done sub-progresses will be removed and disposed automatically.
To display a progress with automatic updates, you can attach to the events of the progress (collection):
OnProgress
: The progress changed (will be forwarded until the root)OnAllProgress
: The overall progress changed (will be raised afterOnProgress
, but won't be forwarded)OnStatus
: A progress status message was updated (won't be forwarded)OnDone
: A progress was done (will be forwarded until the root)
A progress can be canceled using the Cancel
method. The OnDone
event will
be raised, IsDone
will be false
, but IsCanceled
will be true
.
Canceling a collection means canceling all sub-progresses, too.
You can use the AllProgress
property to get the current progress in %.
Example counting progress:
using ProcessingProgress progress = new()
{
Total = 50
};
for(int i = 0; i < 50; i++)
{
// Do some work
progress.Update();// Increase the current count by one
}
Example progress collection:
using ProcessingProgress progressCollection = new();
ProcessingProgress progress = new()
{
Total = 50
};
progressCollection.AddSubProgress(progress);
for(int i = 0; i < 50; i++)
{
// Do some work
progress.Update();// Increase the current count by one
}
// Now progress was disposed and removed from progressCollection, because it was done
NOTE: Total
may be changed until a progress was completed or canceled.
Sensitive data handling
Using the SensitiveDataAttribute
you can mark properties which host
sensitive information. This could be used for the logging, for example: As you
don't want sensitive data to appear in your logfiles, you may want to filter
them out during logging. This could look like this:
public class YourObject
{
public string LoggedData { get; set; }
[SensitiveData]
public string HiddenData { get; set; }
}
Logging.WriteDebug($"Object: {yourObjectInstance.ToDictionary().ToJson()}");
The ToDictionary
object extension will filter the sensitive information from
the given object, so that the ToJson
extension will process on a sanitized
data structure, which doesn't contain sensitive data.
You may use the attribute in other places, too, and handle values from such marked properties accordingly. It's also possible to extend the attribute with a value sanization method:
public class HidePasswordAttribute : SensitiveDataAttribute
{
public HidePasswordAttribute() : base() { }
public override bool CanSanitizeValue => true;
public override object? CreateSanitizedValue(object obj, string propertyName, object? value)
{
if(value is not string pwd) return "(no password string value)";
if(pwd.Length < 12) return "(password value too short)";
if(pwd.Length > byte.MaxValue) return "(password value too long)";
return "(valid password value hidden)";
}
}
As soon as CanSanitizeValue
delivers true
, supporting code should call the
CreateSanitizedValue
method to create a replacement for the the actual value
in an output.
Object storage
An object storage stores objects in memory and in any backend. If a number of in-memory objects was reached, least accessed objects will be removed from memory. On request an object can be re-created from the backend, and will then be stored in-memory again.
The object doesn't have to be stored in a backend. They may also be objects which require a lot of resources for their initialization, but will be accessed frequently and should be cached for that reason, for example.
There's only one requirement for an object to be object-storable: It needs to
export a non-nullable unique object key by implementing the interface
IStoredObject<T>
.
All in all the object storage is a kind of memory cache for a single object type. The configured in-memory limit is only a soft-limit, 'cause the storage won't limit the number of used objects - but the number of unused, cached objects.
The implementing storage can control
- synchronous/asynchronous object creation
- object disposing
and override any other base object storage operation, if required.
Implemented operations:
GetObject(Async)
: Get an object by its key (the returned wrapper needs to be disposed!)Release
: Release object usage (will be called from the returned wrapper ofGetObject(Async)
, when it's being disposed)Remove
: Remove the object from the storage (if it's being deleted permanently, for example)
Localization
A basic localization support without built-in plural handling is available:
Translation.Locales["en-US"] = new(new Dictionary<string, string>()
{
{"Hello", "Hello"},
...
});
Translation.Locales["de-DE"] = new(new Dictionary<string, string>()
{
{"Hello", "Hallo"},
...
});
Translation.Current = Translation.Locales["de-DE"];
This initializes English and German translations, where English is always the main locale. To translate a text:
using static wan24.TranslationHelper.Ext;
string translated = _("Hello");
TIP: If you'd like to enable a keyword extractor to find texts, which will
be stored as variable and translated from there later, when the locale is
known, you can use the variable = __("Text");
syntax (when
using static wan24.TranslationHelper;
). The double score method returns the
given string value 1:1 and is only being used as parser hint.
Or for a specific locale:
using static wan24.Translation;
string translated = Localize("de-DE", "Hello");
To implement plural support, you can extend the TranslationTerms
type:
public sealed class YourTerms : TranslationTerms// Implements IReadOnlyDictionary<string, string>
{
public YourTerms(IReadOnlyDictionary<string, string> terms) : base(terms) { }
public override bool PluralSupport => true;
public override string GetTerm(in string key, in int count)
{
// Return the translated plural term
}
}
NOTE: Translation
supports string parser usage.
To combine multiple translations for a single locale into one, you can use the
CombinedTranslationTerms
type.
You may also use localized filenames. For this you'll need to store files as
filename.ext
(fallback, if a known locale or an existing file isn't required)filename.en-EN.ext
(localized file)- ...
Then you can localize a filename:
using static wan24.Translation;
string fn = LocalizedFileName("de-DE", "/path/to/filename.ext");
Assert.AreEqual("/path/to/filename.de-DE.ext", fn);
IStringLocalizer
interface
Using the .NET IStringLocalizer
interface you can use the wan24-Core
localization like this:
// After setting a Translation.Current as described above
builder.Services.AddSingleton<IStringLocalizerFactory, StringLocalizerFactory>();
builder.Services.AddTransient(typeof(IStringSerializer<>), typeof(GenericTranslation<>));
The StringLocalizerFactory
and GenericTranslation<>
will fall back to
Translation.Current
.
Informations for translators
A string to translate may contain placeholders like %{N}
, where N
is any
number. These placeholders address variables and may occur in any order in the
translation, as long as the original N
value is being used (the placeholders
must not be re-numbered in the translation). Also placeholders with a name
instead of a numeric value are possible and should be used 1:1 within the
translation (but may be reordered, if the grammatics require it).
The escape sequence \n
or \r\n
is a line break which must be used for a
line break in the translation, too.
The escape sequence \t
is a tabulator which must be used for a tabulator
in the translation, too.
The escape sequence \"
is a double-quote. Double-quotes should be escaped
that way.
If a filename is localized using a locale code like en-US
, the translation
must use its new locale code instead - example: filename.en-US.ext
becomes
to filename.de-DE.ext
in a German translation.
Enumeration classes
Using the EnumerationBase<T>
base type you can implement enumeration classes
like this:
public sealed class YourEnum : EnumerationBase<YourEnum>
{
public static readonly YourEnum Value1 = new(1, nameof(Value1));
public static readonly YourEnum Value2 = new(2, nameof(Value2));
...
private YourEnum(int value, string name) : base(value, name) { }
}
Your implementation needs to fit some restrictions:
- Values and names are unique
- Names must match their readonly-field name
- Your type must be sealed and use private construction
- Your type must extend
EnumerationBase<T>
(notEnumerationBase
directly)
Transactions
You can choose between sequential transactions (Transaction
) and parallel
action executing transactions (ParallelTransaction
):
Sequential
using Transaction transaction = new();
object? returnValue = transaction.Execute(
()=> /* Perform the action here and return a value (optional) */,
(transaction, returnValue) => /* Rollback for the action */
);
returnValue = await transaction.ExecuteAsync(
async (cancelToken)=> /* Perform the action here and return a value (optional) */,
async (transaction, returnValue. cancelToken) => /* Rollback for the action */
);
// Commit the actions (if disposing, uncommitted actions will be rolled back!)
transaction.Commit();
Parallel
ParallelTransaction transaction = new();
await using(transaction)
{
// The Execute methods will synchronize enqueueing the action asynchronous
(int index, Task task) = await transaction.ExecuteAsync(
async (cancelToken) => /* Perform the action here */,
async (transaction, returnValue, cancelToken) => /* Rollback for the action */
);
// index has the action index which allows to retrieve the return value or the exception later
(index, Task<object?> resultTask) = await transaction.ExecuteAsync(
async (cancelToken) => /* Perform the action here and return a value */,
async (transaction, returnValue, cancelToken) => /* Rollback for the action */
);
object? returnValue = await resultTask;// Get the return value from the action task
await transaction.WaitDoneAsync();// Will throw if any action failed
// Commit the actions (if disposing, uncommitted actions will be rolled back!)
transaction.Commit();
}
You can cancel pending actions using the CancelAsync
method. A canceled
transaction needs to be rolled back before reuse. If an action failed, the
transaction can be canceled by setting CancelOnError
to true
(which is the
default). Committing an undone or canceled transaction will throw.
Using the OnError/Done
events you may become informed on error, or if all
pending actions are done (OnDone
may be called multiple times).
Nested transactions
Using the Append(Async)
methods of a transaction, you may nest in any other
transaction (which won't be disposed, if the hosting transaction is
disposing!).
App JSON configuration
Using the AppConfig
you can easily implement a JSON configuration for your
app:
await AppConfig.LoadAsync();
This will load the config.json
, apply configured settings (and also the
configuration from CLI arguments) and bootstrap your app.
For implementing a customized configuration, you can extend AppConfig
and
change the loading at your apps startup slightly:
await AppConfig.LoadAsync<YourAppConfig>();
NOTE: Use validation attributes on configuration properties! They'll be used to validate the configured values during loading the JSON structure.
AppConfigBase
can be used as an app configuration object base class, which
provides support for the AppConfigAttribute
, but doesn't include the
settings from AppConfig
. You only need to implement the Apply(Async)
methods.
The AppConfigAttribute
should be used for every property which can store an
IAppConfig
value and should be applied automatic. You can set a Priority
and specify that the configuration should only be applied AfterBootstrap
. To
apply such sub-configurations, call the ApplyProperties(Async)
methods from
your Apply(Async)
method implementations.
When using the AppConfig
, this is the app configuration process:
- configure
Logging
- configure
Settings
andENV
- apply
DefaultCliArguments
toENV.CliArguments
- configure static
[CliConfig]
properties fromProperties
- apply custom
[AppConfig]
properties before bootstrapping - apply CLI configuration arguments using
CliConfig.Apply
- bootstrap using
Bootstrap.Async
- apply custom
[AppConfig]
properties after bootstrapping
This means:
- you can define factory settings before applying a JSON configuration
- the JSON configuration defines the app setup defaults, which override the factory defaults
- app setup defaults can be overridden with CLI arguments, if required
You may disable CLI argument configuration and bootstrapping using the
ApplyCliArguments
and Bootstrap
properties (which can't be overridden by
the JSON configuration, but by extending AppConfig
!).
In-memory cache
The InMemoryCache
can be used for caching any kind of object in memory:
InMemoryCacheOptions options = new()
{
SoftCountLimit = 1_000
// SoftCountLimit, SoftSizeLimit, AgeLimit or IdleLimit is required
};
using InMemoryCache cache = new(options);
await cache.StartAsync();
// Adding a new item to the cache
cache.Add("key", item);
await cache.AddAsync("key", item);
// Get (or add) an item from the cache
item = cache.Get("key")?.Item;
item = (await cache.GetAsync("key"))?.Item;
// Remove an item from the cache
cache.TryRemove("key");
// Clear the cache while the cache is still serving items
cache.Clear(disposeItems: true);
await cache.ClearAsync(disposeItems: true);
NOTE: This in-memory cache implementation isn't compatible with the .NET
built-in approaches. It implements IHostedService
and needs to be started
before it can be used! The asynchronous methods should be used where possible,
if the chached item type implements IAsyncDisposable
- otherwise the
synchronous methods are fine, too.
The cache capacity can be limited by
- number of cache entries (hard limit)
- cached item size (hard limit)
while auto-removing the cache is being done by a background job by
- cache entry timeout (removals won't be timed exactly!)
- cache entry age
- cache entry idle state
- number of cache entries (soft limit)
- cached item size (soft limit)
- max. memory usage in bytes
- optional custom management strategies
in a fixed interval. An item may also be removed when disposing, if it's an
IDisposableObject
and the cache entry was configured to observe the items
disposing (not recommended if avoidable).
NOTE: The in-memory cache isn't too strict with limits, they might overflow slightly.
Hard limits are being applied when adding new items, while soft limits are being applied by the tidy process. The cache size can be manually reduced at any time by
- a max. number of cache entries
- a max. item size
- a max. cache entry age
- a max. cache entry idle time
- an optional custom cache entry reducing strategy
The GetAsync
method allows a delegate for creating a new cached item, which
will be added to the cache in case there was no cache entry for the requested
key already.
Cached items which are being auto-removed from the cache will be disposed, if
possible. To avoid disposing an item while it's still in use, you can wrap the
item with an AutoDisposer<T>
:
InMemoryCacheOptions options = new()
{
SoftCountLimit = 1_000
// SoftCountLimit, SoftSizeLimit, AgeLimit or IdleLimit is required
};
using InMemoryCache<AutoDisposer<ItemType>> cache = new(options);
await cache.StartAsync();
// Add a new item to the cache
cache.Add("key", new(item));
await cache.AddAsync("key", new(item));
// Get (or add) an item from the cache
using AutoDisposer<ItemType>.Context? itemContext =
await cache.GetItemContext("key");
using AutoDisposer<ItemType>.Context? itemContext =
await cache.GetItemContextAsync("key");
// Now itemContext.Object can be used while it's not being disposed for sure
// Remove an item from the cache
if(cache.TryRemove("key")?.Item is AutoDisposer<ItemType> removedItemDisposer)
removedItemDisposer.ShouldDispose = true;
if(cache.TryRemove("key")?.Item is AutoDisposer<ItemType> removedItemDisposer)
await removedItemDisposer.SetShouldDisposeAsync();
WARNING: If the cache is being disposed, all cached items will be disposed, too, no matter if they're still in use or not!
CAUTION: If the InMemoryCacheOptions.MaxItemSize
value was set, and an
oversized disposable item is being added, an OutOfMemoryException
will be
thrown.
IInMemoryCacheItem
interface
By implementing the IInMemoryCacheItem
interface a cacheable item can export
its unique key and its size in the cache. While the key should never change
and is used for adding a new item only, the size property getter may return
variable values during runtime, which will be respected during a cache cleanup.
Returning cache entry options is optional.
Object mapping
source.MapTo(target);
This creates an atomatic mapping, which includes instance properties that exist in the target type, too, having a getter in the source type and a setter in the target type.
NOTE: If you don't want to auto-create mappings (and you'll pre-define all
mappings in advance), set ObjectMapping.AutoCreate
to false
.
Using the MapAttribute
you can define properties to map, or how properties
will me mapped, by specifying an optional target object property name or
customizing the mapping by extending MapAttribute
and overriding the
CanMap(Async)
properties and the Map(Async)
methods. The MapAttribute
can also be used for a source type to specify that when creating a mapping
automatic, opt-in should be used (also have a look at the PublicGetterOnly
and PublicSetterOnly
properties).
The NoMapAttribute
is used to disclose a property from being mapped.
For creating a manual mapping:
ObjectMapping<SourceType, TargetType> mapping = new();
Use the Add*
methods for adding a mapping logic - example:
mapping.AddMapping(nameof(SourceType.PropertyName), nameof(TargetType.TargetProperty))
.AddMapping(nameof(SourceType.OtherPropertyName), (source, target) => target.OtherTargetProperty = source.OtherPropertyName)
...
.Register();
TIP: The AddAutoMappings
method will create automatic mappings for all
public properties with a public getter in the source type and a public
property with a public setter in the target type, which has the same name.
Any mapping may be performed synchronous or asynchronous.
The ObjectMappingExtensions
offer some extension methods for mapping a list
of source objects to new target object instances. If you set the
TargetInstanceFactory
property of a mapping to a factory method, this can be
used for target object types without a parameterless constructor also.
Using the Register
method will register a mapping, so you can get it later
by
ObjectMapping? mapping = ObjectMapping.Get(typeof(SourceType), typeof(TargetType));
// OR
ObjectMapping<SourceType, TargetType>? mapping = ObjectMapping<SourceType, TargetType>.Get();
or using the Map(Object)To(Async)
extension methods.
NOTE: An ObjectMapping
instance can always be casted to its generic
version. The ObjectMapping.Create
method will call the generic types
Create
method for this. If you want to extend the ObjectMapping
, you can
do this by using the ObjectMapping<tSource, tTarget>
as base type.
In the best case (if the required target object properties have the same name
and a compatible value type as the source properties) you won't have to pre-
define any mapping and can fully rely on the automatic mapping creation (which
uses the ObjectMapping.AddAutoMappings
method), maybe using the
MapAttribute
and the NoMapAttribute
for your types only.
You can use some base types to implement implicit casting for your types using mappings:
CastableMappingObjectBase
CastableMappingRecordBase
DisposableCastableMappingObjectBase
DisposableCastableMappingRecordBase
Then you could do something like this:
public sealed class SourceType() : CastableMappingObjectBase<SourceType, TargetType>()
{
...
}
SourceType source = ...;
TargetType target = source;
source
is here mapped to a new instance of TargetType
during casting.
If you'd like to implement handlers for after-mapping actions, have a look at
the IMappingObject
interfaces. The non-generic interface will always be
used, while the generic type will only be used for the used target object type
(implementations for multiple target object types are possible). If both
interfaces can be used, both interfaces will be used. If the synchronous/
asynchronous handler methods are being called depends on their availability
and on which ObjectMapping.ApplyMapping(Async)
method is processing (the
synchronous method prefers the synchronous handlers, the asynchronous method
prefers the asynchronous handlers).
Mapping of enumeration values
To map an enumeration value to a target property with another enumeration
value type, you may want to use EnumMapping<tSource, tTarget>
:
new EnumMapping<SourceType, TargetType>(new Dictionary<SourceType, TargetType>()
{
{ SourcType.ValueA, TargetType.ValueA },
...
}).Register();
This example code registers an enumeration mapping, which can be used by the
ObjectMapping
by setting the ApplyEnumMapping
property of a
MapAttribute
to true
:
[Map(ApplyEnumMapping = true)]
public SourceType SourceProperty { get; set; }
The EnumMapping
constructor offers some more options:
discardedValues
: This is a list of source value bits which should be discarded (not mapped)throwOnUnmappedBits
: By setting this totrue
, an exception would be thrown, if the source value contained unmapable bits (otherwise those bits would be discarded from the target value)
The mapping will be compiled once, and Register
stores it as default for the
given source and target value types. If you need to access a registered
mapping from your code:
EnumMapping<SourceType, TargetType> mapping = EnumMapping<SourceType, TargetType>.Get()
?? throw new InvalidProgramException("Enumeration mapping not found");
Because the mapping was compiled, it's immutable, but you may still
investigate the construction information from the objects properties. The
Map
method is available for an object
and SourceType
source value.
It's also possible to create a custom mapping by giving a map method to the second constructor.
Compiled object mapping
Creating a compiled object mapping requires more time for creating and a bit more memory for storage, but it's about 100 times faster than an uncompiled mapping:
ObjectMapping<SourceType, TargetType> mapping = new();
mapping.AddAutoMappings();
mapping.Compile();
The usage of a compiled mapping is the same, but the performance outperforms everything else I know (except manual mapping code).
NOTE: Compiled mappings won't work with ApplyMappingsAsync
!
Mapping expressions
When you compile a mapping, you may add mapping expressions using the
AddMappingExpression
methods, also:
ObjectMapping<SourceType, TargetType> mapping = new();
mapping.AddMappingExpression("Mapping expression", [EXPRESSION]);
mapping.Compile();
WARNING: As soon as any mapping expression was added, asynchronous
mappings will be executed synchronous (using .GetAwaiter().GetResult()
).
Advanced
Conditional mappings
All ObjectMapping.Add*
methods have a condition
parameter (type of
object?
), which allow to define a condition that needs to confirm applying
the mapping for the current source and target objects. A condition may be a
ObjectMapping.Condition_Delegate<object, object>
ObjectMapping.Condition_Delegate<tSource, tTarget>
Expression<Func<string, object, object, bool>>
Expression<Func<string, tSource, tTarget, bool>>
The parameters are:
string
: The mapping nameobject|tSource
: The current source objectobject|tTarget
: The current target object
The condition needs to return true
to confirm applying the mapping for the
given source and target objects. If false
was returned, a mapping would
simply be skipped.
Another possibility for working with conditions is to override the
MapAttribute
and return true
for HasMappingCondition
and override the
MappingCondition<tSource, tTarget>
method. As soon as the
HasMappingCondition
property returns true
, the
MappingCondition<tSource, tTarget>
method is being called during mapping of
the attribute related proprety.
NOTE: If an expression condition was given, the mapping has to be compiled before it can be used!
Plugins
Using the Plugin
type you can manage plugins:
// Load a plugin
Plugin.Load("/path/to/plugin.dll");
// Unload a plugin
Plugin.Get("/path/to/plugin.dll")?.Dispose();
NOTE: The Plugin
type does store loaded plugins as singleton instances.
By disposing an instance, it'll be removed from the store.
The plugin assembly needs to export at last one type which implements the
IPlugin
interface. Dependencies will be loaded from the plugins folder.
The PluginInfo
type is a helper for loading or storing plugin information
from/to JSON (and it implements IPlugin
). You can use it for exporting an
IPlugin
type from your plugin assembly.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- Microsoft.Extensions.DependencyInjection (>= 8.0.1)
- Microsoft.Extensions.Hosting.Abstractions (>= 8.0.1)
- Microsoft.Extensions.Localization.Abstractions (>= 8.0.10)
- Microsoft.Extensions.Logging.Abstractions (>= 8.0.2)
NuGet packages (14)
Showing the top 5 NuGet packages that depend on wan24-Core:
Package | Downloads |
---|---|
Stream-Serializer-Extensions
Serializer extensions for .NET Stream objects. |
|
wan24-Compression
Compression helper |
|
wan24-Crypto
Crypto helper |
|
wan24-Crypto-BC
Bouncy Castle adoption to wan24-Crypto |
|
wan24-Compression-LZ4
LZ4 adoption for wan24-Compression |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.45.0 | 87 | 11/16/2024 |
2.44.0 | 105 | 11/10/2024 |
2.43.0 | 96 | 11/3/2024 |
2.42.0 | 427 | 10/27/2024 |
2.41.0 | 82 | 10/21/2024 |
2.40.0 | 90 | 10/20/2024 |
2.39.0 | 100 | 9/29/2024 |
2.38.0 | 647 | 9/21/2024 |
2.37.0 | 117 | 9/15/2024 |
2.36.0 | 296 | 9/8/2024 |
2.35.0 | 230 | 8/24/2024 |
2.34.0 | 662 | 8/16/2024 |
2.33.0 | 233 | 8/4/2024 |
2.32.0 | 423 | 7/13/2024 |
2.31.0 | 394 | 7/6/2024 |
2.30.0 | 185 | 6/29/2024 |
2.29.0 | 352 | 6/22/2024 |
2.28.0 | 327 | 6/15/2024 |
2.27.0 | 100 | 6/8/2024 |
2.26.0 | 123 | 6/1/2024 |
2.25.0 | 130 | 5/26/2024 |
2.24.0 | 136 | 5/20/2024 |
2.23.0 | 175 | 5/11/2024 |
2.22.0 | 338 | 5/9/2024 |
2.21.0 | 142 | 5/5/2024 |
2.20.0 | 164 | 4/28/2024 |
2.19.0 | 160 | 4/20/2024 |
2.18.1 | 161 | 4/14/2024 |
2.18.0 | 347 | 4/12/2024 |
2.17.0 | 126 | 4/7/2024 |
2.16.0 | 218 | 3/30/2024 |
2.15.1 | 124 | 3/30/2024 |
2.15.0 | 115 | 3/30/2024 |
2.14.0 | 141 | 3/24/2024 |
2.13.0 | 151 | 3/17/2024 |
2.12.0 | 192 | 3/15/2024 |
2.11.0 | 156 | 3/10/2024 |
2.10.1 | 130 | 3/10/2024 |
2.10.0 | 232 | 3/9/2024 |
2.9.2 | 309 | 3/2/2024 |
2.9.1 | 135 | 3/2/2024 |
2.9.0 | 168 | 3/2/2024 |
2.8.0 | 141 | 2/25/2024 |
2.7.1 | 130 | 2/25/2024 |
2.7.0 | 116 | 2/25/2024 |
2.6.0 | 277 | 2/24/2024 |
2.5.0 | 120 | 2/20/2024 |
2.4.0 | 127 | 2/18/2024 |
2.3.2 | 190 | 2/17/2024 |
2.3.1 | 127 | 2/17/2024 |
2.3.0 | 124 | 2/17/2024 |
2.2.0 | 402 | 1/20/2024 |
2.1.0 | 128 | 12/23/2023 |
2.0.0 | 203 | 12/17/2023 |
1.43.0 | 164 | 11/27/2023 |
1.42.0 | 298 | 11/11/2023 |
1.41.2 | 124 | 11/4/2023 |
1.41.1 | 121 | 11/4/2023 |
1.41.0 | 121 | 11/4/2023 |
1.40.0 | 267 | 10/29/2023 |
1.39.0 | 279 | 10/21/2023 |
1.38.2 | 150 | 10/15/2023 |
1.38.1 | 322 | 10/14/2023 |
1.38.0 | 139 | 10/14/2023 |
1.37.0 | 141 | 10/13/2023 |
1.36.0 | 327 | 10/7/2023 |
1.35.0 | 215 | 10/1/2023 |
1.34.0 | 204 | 9/27/2023 |
1.33.0 | 127 | 9/20/2023 |
1.32.1 | 312 | 9/19/2023 |
1.32.0 | 117 | 9/19/2023 |
1.31.1 | 173 | 9/16/2023 |
1.31.0 | 188 | 9/16/2023 |
1.30.1 | 274 | 9/10/2023 |
1.30.0 | 139 | 9/10/2023 |
1.29.0 | 323 | 9/3/2023 |
1.28.0 | 144 | 8/26/2023 |
1.27.0 | 146 | 8/19/2023 |
1.26.0 | 166 | 8/5/2023 |
1.25.1 | 276 | 7/30/2023 |
1.25.0 | 266 | 7/30/2023 |
1.24.0 | 390 | 7/22/2023 |
1.23.0 | 139 | 7/9/2023 |
1.22.0 | 144 | 6/25/2023 |
1.21.0 | 165 | 6/24/2023 |
1.20.0 | 162 | 6/17/2023 |
1.19.0 | 207 | 6/11/2023 |
1.18.2 | 160 | 6/10/2023 |
1.18.1 | 160 | 6/9/2023 |
1.18.0 | 349 | 6/8/2023 |
1.17.0 | 147 | 6/4/2023 |
1.16.0 | 491 | 6/3/2023 |
1.15.0 | 320 | 5/29/2023 |
1.14.0 | 153 | 5/29/2023 |
1.13.0 | 155 | 5/28/2023 |
1.12.0 | 326 | 5/27/2023 |
1.11.0 | 146 | 5/24/2023 |
1.10.0 | 147 | 5/23/2023 |
1.9.0 | 136 | 5/22/2023 |
1.8.2 | 319 | 5/20/2023 |
1.8.1 | 159 | 5/20/2023 |
1.8.0 | 153 | 5/20/2023 |
1.7.1 | 174 | 5/13/2023 |
1.7.0 | 209 | 5/11/2023 |
1.6.1 | 1,522 | 4/26/2023 |
1.6.0 | 393 | 4/25/2023 |
1.5.0 | 423 | 4/22/2023 |
1.4.0 | 168 | 4/22/2023 |
1.3.0 | 306 | 4/16/2023 |
1.2.0 | 251 | 4/10/2023 |
1.1.0 | 191 | 4/7/2023 |
1.0.1 | 206 | 4/1/2023 |