is06.SixteenBitNuts.Framework
0.4.0
dotnet add package is06.SixteenBitNuts.Framework --version 0.4.0
NuGet\Install-Package is06.SixteenBitNuts.Framework -Version 0.4.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="is06.SixteenBitNuts.Framework" Version="0.4.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add is06.SixteenBitNuts.Framework --version 0.4.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: is06.SixteenBitNuts.Framework, 0.4.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install is06.SixteenBitNuts.Framework as a Cake Addin #addin nuget:?package=is06.SixteenBitNuts.Framework&version=0.4.0 // Install is06.SixteenBitNuts.Framework as a Cake Tool #tool nuget:?package=is06.SixteenBitNuts.Framework&version=0.4.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
16-bit Nuts
Game engine to build 16-bit styled platformers games.
Getting started
Create a *.csproj
file:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Product>MyGame</Product>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="is06.SixteenBitNuts.Framework" Version="0.3.1" />
</ItemGroup>
</Project>
Create a MyGame.cs
file (the name can be different):
using SixteenBitNuts;
namespace MyGame
{
class MyGame : Game
{
public MyGame()
{
WindowTitle = "MyGame";
}
}
}
Create a Program.cs
file with main function that uses the game class:
using System;
namespace MyGame
{
public static class Program
{
[STAThread]
static void Main()
{
var game = new MyGame();
game.Run();
}
}
}
Build
dotnet run
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- MonoGame.Framework.DesktopGL (>= 3.8.0.1641)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.